In GC45 you can capture a couple of KV85's however although they have experience 100 (with no kills) they are strengthed at 12. I have noticed with some other units (gc44 captured AA) with this phenomena that when they lose strength and you try to repair them back to thier first given strength the cost doesnt follow the normal non-linear rules for overstrength. e.g. a captured special 12 strength unit going down to 9; 9 to 10 costs 10%, 10 to 11 costs 10%, 11 to 12 costs 10%. Then it becomes non linear like normal. [normal being 9 to 10 costs 10%, 10 to 11 costs 15%, 11 to 12 costs 20%]
1) technically how is this done - just editing the equipment file?
and
2) what is the nominal softcap value of these special kind of units? (in order to make a judgement wether it is worth keeping them at thier starting overstrength level).
e.g. 'normal' kv85 = 600 (ish)
special captured KV85 = ?
600 at 10
600 at 12
600+60+60 at 12
600+60+60+90 at 13
600+60+60+60 at 13
Thanks for info. (and yes I realise this is a bit obscure and trivial
