Hangars with resilience

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Shards
Slitherine
Slitherine
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Hangars with resilience

Post by Shards »

Hi,

I'd like to have a Hangar on the battlefield as a target to destroy (to represent aircraft on the ground). But if I spawn one with a trigger, it gets destroyed as soon as it takes any sort of attack (even ones for less than 1 damage). I assume this is because there's no plane inside, so it blows up.

Any idea of how I could represent this better? I don't really want to use an airstrip as I want to control the aircraft launches with triggers rather than the player using them

Ta
Erik2
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Re: Hangars with resilience

Post by Erik2 »

Aircraft on the ground = at least one air unit in the hangar, right?
A kind of clumsy workaround may be to deploy the hangar (at start in the editor) with an AI-controlled air unit inside using static order.
Shards
Slitherine
Slitherine
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Re: Hangars with resilience

Post by Shards »

I think I've asked this before... how do you spawn an aircraft inside a hangar?

Ta
uran21
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Re: Hangars with resilience

Post by uran21 »

Shards wrote:I think I've asked this before... how do you spawn an aircraft inside a hangar?

Ta
Spawn aircraft with an order to return to base.
Shards
Slitherine
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Re: Hangars with resilience

Post by Shards »

But these are Hangars that I'm placing as units, they're not actually airfields/strips?
Erik2
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Re: Hangars with resilience

Post by Erik2 »

You place a hangar on the map and an air unit next to it.
Then you click on the air unit and ctrl click on the hangar.
You can't spawn a hangar with an air unit already inside.
Shards
Slitherine
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Re: Hangars with resilience

Post by Shards »

Great, thanks !
uran21
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Re: Hangars with resilience

Post by uran21 »

I thought you need it in the mid-game not preplaced.
Erik2
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Re: Hangars with resilience

Post by Erik2 »

A little OT tip.
I always name the hangars so I know which air unit is in which hangar in the unit list in the editor.
Shards
Slitherine
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Re: Hangars with resilience

Post by Shards »

Thanks chaps! Great advice :)
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