Unit issues 6.1.7.2
Moderators: Order of Battle Moderators, The Artistocrats
Unit issues 6.1.7.2
Earlier the SdKfz250 were the only halftrack available as transport for German engineers.
Now only the SdKfz251 can be used.
WIll this cause any issues in earlier scenarios were Ger Eng are spawned with the 250?
Note that any transport can be spawned with units in the editor, ie the German truck can be spawned with the 15cm art although the editor will only allow the SdKz7.
Now only the SdKfz251 can be used.
WIll this cause any issues in earlier scenarios were Ger Eng are spawned with the 250?
Note that any transport can be spawned with units in the editor, ie the German truck can be spawned with the 15cm art although the editor will only allow the SdKz7.
Re: Unit issues 6.1.7.2
The British ChevroletWB can be repaired (even with exp points) at no cost. Is this intended?
If yes, I think the unit should change name to ie Long Range Desert Group or Special Forces. It is more than a Chevrolet...
If yes, I think the unit should change name to ie Long Range Desert Group or Special Forces. It is more than a Chevrolet...
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terminator
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Re: Unit issues 6.1.7.2
Italian Mortar Infantry Icon missing :
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terminator
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Re: Unit issues 6.1.7.2
GB Home Guard Icon missing :
Re: Unit issues 6.1.7.2
The Italian 20mm Breda M35 was a dual-purpose gun well-suited for both anti-air and anti-infantry assignment.
Switch please
Switch please
Re: Unit issues 6.1.7.2
Panzer III L and Panzer IV F2 both cost 160, but the F2 is vastly superior?
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terminator
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Re: Unit issues 6.1.7.2
In Panzer Corps , same cost for these 2 units :Shards wrote:Panzer III L and Panzer IV F2 both cost 160, but the F2 is vastly superior?
- Panzer III L : cost = 411
- Panzer IV F/2 : cost= = 412
Re: Unit issues 6.1.7.2
The F2 trades off a bigger gun for less armour in PzC though (5 more attack for 5 less armour), in OoB, it's a single armour point for 6 attack points!
Re: Unit issues 6.1.7.2
British Special Boat Service units are missing date periods.
All of them are available 24/7/365.
All of them are available 24/7/365.
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terminator
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Re: Unit issues 6.1.7.2
This is the switch unit (Canoe version SBS) :Erik2 wrote:British Special Boat Service units are missing date periods.
All of them are available 24/7/365.
The simplest would be to copy out the dates of the version without canoe
PS: 24/7/365
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terminator
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Re: Unit issues 6.1.7.2
SBS with Editor :
If you place un SBS without canoe on water, it will appear in a transport ship :
SBS can leave the transport ship with their canoe :
In this case the transport ship will sink !
If you place un SBS without canoe on water, it will appear in a transport ship :
SBS can leave the transport ship with their canoe :
In this case the transport ship will sink !
Re: Unit issues 6.1.7.2
That's a very SBS entrance! Very dramatic
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Re: Unit issues 6.1.7.2
Small Graphic Bug with SBS :
When the SBS lands...
...they seem half buried :
By moving little, they manage to get free :
When the SBS lands...
...they seem half buried :
By moving little, they manage to get free :
Re: Unit issues 6.1.7.2
British Portee units have very low movement, which seems wrong for a gun on the back of a truck?
And the British tanks all have 4 CP requirements, which is too low for a Medium tank I believe (should be 5)
And the British tanks all have 4 CP requirements, which is too low for a Medium tank I believe (should be 5)
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GabeKnight
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Re: Unit issues 6.1.7.2
But then you'll have to rebalance the whole Burma Road DLC campaign !!!Shards wrote:And the British tanks all have 4 CP requirements, which is too low for a Medium tank I believe (should be 5)
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GabeKnight
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Re: Unit issues 6.1.7.2
The British "Oerlicon 20mm Portee" is missing the switch mode to AA/AT in the units.csv file. At least I suppose it was meant that way looking at the units pictures.
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GabeKnight
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Re: Unit issues 6.1.7.2
I've seen the units csv for 6.1.8, the Portee's are considerably more mobile now, and can AA switch. But yes, the British Tanks are up to 5 CP (as they should be)... Is anyone expert enough on Burma Road to know whether I should ping Kerensky to see if he wants to tweak his CP numbers?
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GabeKnight
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Re: Unit issues 6.1.7
I remember an overall quite scarce CP avalability mainly during missions of the first half of the campaign (defending and retreating). This CP requirement change could lead to one (maybe two) less deployable infantry units availabe to the player - or one less tank, of course.Shards wrote:I've seen the units csv for 6.1.8, the Portee's are considerably more mobile now, and can AA switch. But yes, the British Tanks are up to 5 CP (as they should be)... Is anyone expert enough on Burma Road to know whether I should ping Kerensky to see if he wants to tweak his CP numbers?
But alone the presence of new units, like this Portee, which is available from the first mission on, does change balance within the scen. I remember having to buy separate AA and AT units for the first mission during my last playthrough - both very much needed on lvl5 difficulty. This switchable Portee unit would've made my life way easier then. And this is just an example, I haven't played Burma Road with all the new Sandstorm units past the first mission yet.
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GabeKnight
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Re: Unit issues 6.1.7.2
And could you please, please, pretty please, FINALLY fix those in the units.csv file:
- The US commandos 42/43 should get the same air def value as all the other nations' commando units: 14 -> 18
- The Brit. heavy inf. still has the assault=10 value. That just CAN'T be right.
- The Soviet SU-122 AT version should have the same air defense stats as the ART version, or not? 10 -> 16
- The Soviet SU-152 ART version should require the same supply points and have the same bomb and naval defense as the AT version, or not? 3 -> 5; 10 -> 18; 10 -> 18
- The Fin. eng. 39-45 inf. & veh. attack and inf. & veh. defense stats are still messed up and should be equalized
- The Hung. Bofors 75mm AT version still has range=2; also the attack and defense stats seem quite wrong (1 mech. attack for AT gun?)
- The German "Panhard_178_Germany" (Beutepanzer spec. recon unit) should have the same supply/CP requirement like all other recon vehicles: 3 -> 2
- The US commandos 42/43 should get the same air def value as all the other nations' commando units: 14 -> 18
- The Brit. heavy inf. still has the assault=10 value. That just CAN'T be right.
- The Soviet SU-122 AT version should have the same air defense stats as the ART version, or not? 10 -> 16
- The Soviet SU-152 ART version should require the same supply points and have the same bomb and naval defense as the AT version, or not? 3 -> 5; 10 -> 18; 10 -> 18
- The Fin. eng. 39-45 inf. & veh. attack and inf. & veh. defense stats are still messed up and should be equalized
- The Hung. Bofors 75mm AT version still has range=2; also the attack and defense stats seem quite wrong (1 mech. attack for AT gun?)
- The German "Panhard_178_Germany" (Beutepanzer spec. recon unit) should have the same supply/CP requirement like all other recon vehicles: 3 -> 2

