There are still some issues with handling specialisations, at least when more than one core faction is used.
I have edited the Waffen SS specs.
When I try to edit the Wehrmacht specs the tab labels and spec fields disappear.
Campaign editor issues 6.1.7.2
Moderators: The Artistocrats, Order of Battle Moderators
Campaign editor issues 6.1.7.2
- Attachments
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- waffenspecs.jpg (80.07 KiB) Viewed 2013 times
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- wehrspecs.jpg (36.77 KiB) Viewed 2013 times
Re: Campaign editor issues 6.1.7.2
Does anything get thrown out to the output log Erik? Sounds like it's expecting something in the UI and isn't finding it
Re: Campaign editor issues 6.1.7.2
It looks like the editor is expecting to find several items; I've cut out some stuff below.
Note that I have a few campaign folders that are incomplete, missing essential files. But I do not try to open those.
Version 6.1.7
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Specialisation 'Home_Guard' not found
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Specialisation 'Home_Guard' not found
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Specialisation 'ersatz' not found
--------------------------------------------------------------
The game has 1379 unit types
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Cannot find unitType 280mm_Howitzer
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Cannot find unitType sIG_33_II
----------------------------------------------------------------
Failed to convert CMP to CMZ. Error: System.NullReferenceException: Object reference not set to an instance of an object
at CampaignFilesCMP..ctor (System.String fileName, System.String pathName) [0x00000] in <filename unknown>:0
--------------------------------------------------------------------------
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at CampaignEditorSpecialisationsPanel+<Display>c__AnonStorey0.<>m__0 (Int32 i) [0x00000] in <filename unknown>:0
at EditBox.Finish () [0x00000] in <filename unknown>:0
at EditBox.DisplayEditField () [0x00000] in <filename unknown>:0
at EditBox.EditIntButton (Rect setRect, Int32 i, System.String tooltip, .UnfocusIntFunc func) [0x00000] in <filename unknown>:0
at CampaignEditorSpecialisationsPanel.Display (Int32 posX, Int32 posY) [0x00000] in <filename unknown>:0
at CampaignEditorSettingsPanel.OnGUI () [0x00000] in <filename unknown>:0
Note that I have a few campaign folders that are incomplete, missing essential files. But I do not try to open those.
Version 6.1.7
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Specialisation 'Home_Guard' not found
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Specialisation 'Home_Guard' not found
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Specialisation 'ersatz' not found
--------------------------------------------------------------
The game has 1379 unit types
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Cannot find unitType 280mm_Howitzer
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Cannot find unitType sIG_33_II
----------------------------------------------------------------
Failed to convert CMP to CMZ. Error: System.NullReferenceException: Object reference not set to an instance of an object
at CampaignFilesCMP..ctor (System.String fileName, System.String pathName) [0x00000] in <filename unknown>:0
--------------------------------------------------------------------------
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at CampaignEditorSpecialisationsPanel+<Display>c__AnonStorey0.<>m__0 (Int32 i) [0x00000] in <filename unknown>:0
at EditBox.Finish () [0x00000] in <filename unknown>:0
at EditBox.DisplayEditField () [0x00000] in <filename unknown>:0
at EditBox.EditIntButton (Rect setRect, Int32 i, System.String tooltip, .UnfocusIntFunc func) [0x00000] in <filename unknown>:0
at CampaignEditorSpecialisationsPanel.Display (Int32 posX, Int32 posY) [0x00000] in <filename unknown>:0
at CampaignEditorSettingsPanel.OnGUI () [0x00000] in <filename unknown>:0
- Attachments
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output_log.zip- (147.99 KiB) Downloaded 83 times
Re: Campaign editor issues 6.1.7.2
That last bit is the likely candidate.
Re: Campaign editor issues 6.1.7.2
Fixed it, and also made it a bit more obvious that these flags are buttons.
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bru888
- Order of Battle Moderator

- Posts: 6213
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Campaign editor issues 6.1.7.2
Thank you.adherbal wrote:Fixed it, and also made it a bit more obvious that these flags are buttons.
- Bru


