As I delve deeper into this project, more unit tweaks come to mind. Wanted to get input from the experienced hands out there if anyone is interested. Adding traits, and tweaking stats to balance, could lead to more variety and some greater realism in my opinion. If those out there could share their reasoning behind the custom units they have created, I think it could lead to a helpful discussion.
Partisans - Glad to see I am not alone thinking of these. Camo and no zone of control. "Nopurchase" trait as well, to keep the ninja divisions off the field. Weak attack stats, but hard to find. In PG a unit could earn these traits. Making partisans for the Soviet side just seems natural.
Towed A/T - Every gun that is =/< 76.2mm gets camo trait. Germany didn't have the fuel for the swarm of S/P we use in our campaigns. Towed A/T was the backbone of every army's response to armor. We don't use them because they die like flies. The initiative boost fix does not help if planes spot them. The camo function stays in effect while under transport, but that cannot be avoided, and adds incentive. If there is a way to increase cost of transport for just those guns I will do it.
Forts/Strongpoints - Hundreds of kilometers of coastline + a multiplayer environment = forts. A player could take mobile coastal defense units and run off with them. Can't have someone breaking my scenario.
Recon - All recons should get a +1 or 2 move bump to make up for the point burned with every recon move. The recon move trait could be useful in other areas as well.
Now that I have the GC, some of those "special" units make me cringe. Recon Rudel indeed(don't even get me started on the +3 move mtn troops). My version of a reconnaissance aircraft is probably more accurate. Me-109 with 18 move and recon move. 2/1/2 soft/hard/air attack stats. High air defense stats. 3 spot. The "Gingerbread Man". Was considering putting camo on it as well, but that is a bridge too far. It would be a WW2 Predator drone then.
What about giving EVERY aircraft the recon move trait? This HAS to have been discussed before, but has anyone tried it? It seems that it would more accurately represent the time scales and actions/reactions involved. A "bounced" plane is well within range of a plane on direct flight. Loitering over a target long enough for towed AAA to be dragged into range, set up, and fired seems a bit much. It may require an across-the-board price hike to balance, but I like the idea. May have to reduce the price of AAA to compensate as well. Or make more AAA switchable.
Imagine this for a "special" unit... E 555i with camo and recon move.
While I am not trying to pile on traits just for the cool factor, it does seem like a few can be added here and there to make things a tad more fun and immersive. Advice and learned counsel is always welcome.
What say ye? Why do you make custom-traited units? How do you balance them and introduce them into your projects?
Thanks for your attention.

