BG or TC
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OldenTired
- Sergeant First Class - Elite Panzer IIIL

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BG or TC
so i've an army i pushed up to 14 BG.
trouble is, it's mostly average troops, so it will need decent command and control.
my question is whether to lose one small BG of 6xXB undrilled and pick up a TC, or to keep the XB and use it for the purpose god intended. flank support.
trouble is, it's mostly average troops, so it will need decent command and control.
my question is whether to lose one small BG of 6xXB undrilled and pick up a TC, or to keep the XB and use it for the purpose god intended. flank support.
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gibby
- Staff Sergeant - Kavallerie

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Marc's right, different things work for different people and different armies.
Its best to play with your list, then review what worked, what didn't, who didn't and change things you are not happy with. Then fight again, then review again and again until you get an army composition that you are happy with.
cheers
Jim
Its best to play with your list, then review what worked, what didn't, who didn't and change things you are not happy with. Then fight again, then review again and again until you get an army composition that you are happy with.
cheers
Jim
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philqw78
- Chief of Staff - Elite Maus

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Just like the Seleucidswhat worked, what didn't, who didn't and change things you are not happy with. Then fight again, then review again and again until you get an army composition that you are happy with
The problem being you may just end up chasing your own tail. IMO get something you like the look of and make it work by practice.
But this comment by the man who's never used the same army in different competitions twice, or more than twice the same army at the club.
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BrianC
- Sergeant First Class - Elite Panzer IIIL

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Not sure if this will be too helpful. In my last game I played the Later Carthaginians and bought 1 IC and 3 TCs. From my view point having 4 commanders made a difference. Even if I had bought a FC instead of a IC I think I will try a few games with 4 commanders in total and see how it works. I liked being able to do a little more. I could leave my overal commander in the line while a TC was running around bolstering, helping with CMTs or trying to rally routing BGs.
Brian
Brian
My gut feel is that as armies get bigger you can get away with few generals actually. Basically armies with lots of BGs tend not to have any worth putting a general in, they will win on numbers. Armies with juicy expensive hard hitting, especially hard hitting melee troops, need generals you can fight with IMO.
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PyrrhicVictory
- Corporal - 5 cm Pak 38

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Unless I am in a dire situation, I would not put an IC into combat...EVER. I would be less averse to an FC. A TC goes in fairly frequently. I would keep an IC towards the main part of the Battle line, as with their 12" command range, and they add +2 to all CMT's within that range,+3 to any BG they are attached, and the +2 to Cohesion tests, and at 80 points, an IC is too valuable to be thrown into combat.
I would dare say that as your BG's break, your IC needs to get over there to bolster. Save your TC's for fighting.
I would dare say that as your BG's break, your IC needs to get over there to bolster. Save your TC's for fighting.
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BrianC
- Sergeant First Class - Elite Panzer IIIL

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That was the lesson I learned the hard way. I feel kind of stupid doing it but was playing the odds I guess. The way you describe commanders is how I play now. Besides a TC is just as good fighting and even then it has to be a need before I'll put another commander in combat. But I guess its all part of the learning curve and its good to try different things to see what works and what doesn't. On my defence when I first started playing I played the Romans against Carthaginians and my opponent kept putting his commanders in combat so I had to as well otherwise it would have been uglier. This raised his cavalry to Elite status while mine were average unless I added my commanders too.PyrrhicVictory wrote:Unless I am in a dire situation, I would not put an IC into combat...EVER. I would be less averse to an FC. A TC goes in fairly frequently. I would keep an IC towards the main part of the Battle line, as with their 12" command range, and they add +2 to all CMT's within that range,+3 to any BG they are attached, and the +2 to Cohesion tests, and at 80 points, an IC is too valuable to be thrown into combat.
I would dare say that as your BG's break, your IC needs to get over there to bolster. Save your TC's for fighting.
Brian
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OldenTired
- Sergeant First Class - Elite Panzer IIIL

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how do they get +3 to any BG?PyrrhicVictory wrote:Unless I am in a dire situation, I would not put an IC into combat...EVER. I would be less averse to an FC. A TC goes in fairly frequently. I would keep an IC towards the main part of the Battle line, as with their 12" command range, and they add +2 to all CMT's within that range,+3 to any BG they are attached, and the +2 to Cohesion tests, and at 80 points, an IC is too valuable to be thrown into combat.
I would dare say that as your BG's break, your IC needs to get over there to bolster. Save your TC's for fighting.
it's +1 for being with group, +1 for being IC.
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OldenTired
- Sergeant First Class - Elite Panzer IIIL

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it's the one true army, with the yorkist allies. this means i only have a TC and a FC to control 11 BG, mostly of shooty things.babyshark wrote:It is almost impossible to give a well thought out answer to your question using the data provided. What army is it? More importantly, how do you intend to win games with it? How many generals have you already bought (and is one of them an IC or FC)?
And so on.
Marc
i'm wondering whether to trade out one BG of shooters for more command in the form of an additional TC.
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PyrrhicVictory
- Corporal - 5 cm Pak 38

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OldenTired
- Sergeant First Class - Elite Panzer IIIL

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PyrrhicVictory
- Corporal - 5 cm Pak 38

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CMTs Complex Move Tests, not CTs Cohesion Tests.OldenTired wrote:hmmm... isn't it "CO in LOC in range is BG is not in close combat, or with BG if it is in close combat"PyrrhicVictory wrote:+3 to attached BG for CMTs: +1 Line of Command and in range, +1 for attached, +1 for IC.
down here we've been playing a max +2.
But if you happen to have rear support for a BG in close combat with an attached IC, you will have a +3 to CTs.
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OldenTired
- Sergeant First Class - Elite Panzer IIIL

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ah. my bad.PyrrhicVictory wrote:CMTs Complex Move Tests, not CTs Cohesion Tests.OldenTired wrote:hmmm... isn't it "CO in LOC in range is BG is not in close combat, or with BG if it is in close combat"PyrrhicVictory wrote:+3 to attached BG for CMTs: +1 Line of Command and in range, +1 for attached, +1 for IC.
down here we've been playing a max +2.
But if you happen to have rear support for a BG in close combat with an attached IC, you will have a +3 to CTs.
Re: BG or TC
OldenTired wrote:so i've an army i pushed up to 14 BG.
trouble is, it's mostly average troops, so it will need decent command and control.
my question is whether to lose one small BG of 6xXB undrilled and pick up a TC, or to keep the XB and use it for the purpose god intended. flank support.
I've just decided to take away my FC and reduce a BG from 6 LH to 4 LH to buy an extra TC. I think the command and control the extra TC will give me will be better than the loss of the FC. But this is after a lot of games with the army, and I've not tried it out yet.
Ian



