BrianC wrote:So just to make sure I have this. LF add +2 to their move when interpenetrating, period? Not +2MU to their normal movement rate ( which is 5) but +2 MU to what ever their move is that turn including VMD?
The way that I interpreted NORMAL MOVE initially was either their maneuver phase movement or any evades. An evade with a VMD of say +2 gives them a move of 7, which is normal for them in this particular phase.
A normal move is not the same thing as movement rate. The wording is a little tricky and open to interpretation.
Brian
The rules say "... they do not exceed their normal move distance by more than 2 MUs."
(note it does not say "add +2 MU to their move")
In the VMD chart on page 47, only a 3 or 4 gives you "Normal distance".
If you throw a 6, you move normal distance +2 MU, you don't acquire a "normal distance" for this phase of 2 MU greater than your normal "normal distance".
IMO it is pretty clear that the intention is for normal move distance to be the distance given in the table on page 40 (described on p40 as "maximum distance" rather than "normal distance"). I don't think the term "movement rate" is used in the rules.