Hi alltogether
If you are fighting close to the edge of the map, sometimes units jumps off the map, because of evading an attack or pursueing an other unit.
So will return to battle sometimes, but it is taking very long and overall they are nearly lost once they are off the map.
I feel the chance to return to combat should be higher and after at least 3 turns they should be available again. If a cavalry cannot attack a light bowman at the edge of the map, because the chance to jump off the map it feels somewhat strange. Push or bait units off the map should not be a valid tactic either.
Best regards
Gwaylare
Units jumping of the map
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julianbarker
- Sergeant - Panzer IIC

- Posts: 185
- Joined: Sun Apr 13, 2014 8:10 am
Re: Units jumping of the map
Why? The map edge is a bit of a cliff edge, but chasing units off battlefields is a valid historical tactic.
Re: Units jumping of the map
Cavalry did historically go chasing off after people. I am trying to think of a specific example. Naseby of the English Civil War sprang to mind with cavalry routing and then chasing off their counterparts without returning to take part in the infantry battle, but Naseby was a bit different; the Royalists broke their counterparts on one flank, and the Parliamentarians their counterparts on the other. Thing is, Cromwell kept part of his cav in reserve, and it then turned and attacked the infantry in the centre. So, getting cavalry back under control during or even after an engagement was difficult.
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SnuggleBunnies
- Major-General - Jagdtiger

- Posts: 2892
- Joined: Tue Apr 07, 2015 2:09 am
Re: Units jumping of the map
There are plenty of examples of cavalry chasing their fleeing opponents off a battlefield, and not returning until late. The easiest example I can think of is the Ptolemaic cavalry at Raphia.
In game, units will not pursue evaders off the map, only routers. I believe the it is a 5% chance to return every turn for units that have evaded or pursued enemies off the map. That feels fine to me. Using light troops near the map edge, you have to accept that they might evade off. As for cavalry, it's not like your whole wing is going to be charging lights off the edge, maybe 1 or 2 units, which seems fine to me.
In game, units will not pursue evaders off the map, only routers. I believe the it is a 5% chance to return every turn for units that have evaded or pursued enemies off the map. That feels fine to me. Using light troops near the map edge, you have to accept that they might evade off. As for cavalry, it's not like your whole wing is going to be charging lights off the edge, maybe 1 or 2 units, which seems fine to me.
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
Re: Units jumping of the map
Ok I did a test with evading lights and you are right. The pursuer do not go off the map. So it is not possible to bait cavalry going off the map. That was my main concern.SnuggleBunnies wrote: In game, units will not pursue evaders off the map, only routers.
That is fine, I can deal with units pursueing routers and going off.

