Units jumping of the map

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Post Reply
Gwaylare
Panzer Corps Tournament 3rd Place
Panzer Corps Tournament 3rd Place
Posts: 188
Joined: Sun Sep 04, 2011 7:17 am

Units jumping of the map

Post by Gwaylare »

Hi alltogether

If you are fighting close to the edge of the map, sometimes units jumps off the map, because of evading an attack or pursueing an other unit.
So will return to battle sometimes, but it is taking very long and overall they are nearly lost once they are off the map.

I feel the chance to return to combat should be higher and after at least 3 turns they should be available again. If a cavalry cannot attack a light bowman at the edge of the map, because the chance to jump off the map it feels somewhat strange. Push or bait units off the map should not be a valid tactic either.

Best regards
Gwaylare
julianbarker
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 185
Joined: Sun Apr 13, 2014 8:10 am

Re: Units jumping of the map

Post by julianbarker »

Why? The map edge is a bit of a cliff edge, but chasing units off battlefields is a valid historical tactic.
Ludendorf
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 834
Joined: Sun Dec 15, 2013 5:35 pm

Re: Units jumping of the map

Post by Ludendorf »

Cavalry did historically go chasing off after people. I am trying to think of a specific example. Naseby of the English Civil War sprang to mind with cavalry routing and then chasing off their counterparts without returning to take part in the infantry battle, but Naseby was a bit different; the Royalists broke their counterparts on one flank, and the Parliamentarians their counterparts on the other. Thing is, Cromwell kept part of his cav in reserve, and it then turned and attacked the infantry in the centre. So, getting cavalry back under control during or even after an engagement was difficult.
SnuggleBunnies
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2892
Joined: Tue Apr 07, 2015 2:09 am

Re: Units jumping of the map

Post by SnuggleBunnies »

There are plenty of examples of cavalry chasing their fleeing opponents off a battlefield, and not returning until late. The easiest example I can think of is the Ptolemaic cavalry at Raphia.

In game, units will not pursue evaders off the map, only routers. I believe the it is a 5% chance to return every turn for units that have evaded or pursued enemies off the map. That feels fine to me. Using light troops near the map edge, you have to accept that they might evade off. As for cavalry, it's not like your whole wing is going to be charging lights off the edge, maybe 1 or 2 units, which seems fine to me.
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg

Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259

Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
Gwaylare
Panzer Corps Tournament 3rd Place
Panzer Corps Tournament 3rd Place
Posts: 188
Joined: Sun Sep 04, 2011 7:17 am

Re: Units jumping of the map

Post by Gwaylare »

SnuggleBunnies wrote: In game, units will not pursue evaders off the map, only routers.
Ok I did a test with evading lights and you are right. The pursuer do not go off the map. So it is not possible to bait cavalry going off the map. That was my main concern.
That is fine, I can deal with units pursueing routers and going off.
Post Reply

Return to “Field of Glory II”