Question 1- I'm going through the manual with a fine tooth comb but in case I've missed it, can anybody explain this?-
The pic on the left shows the unit has got an attack strength of '6' against mech targets, but when I click the 'info' button it displays the pic on the right, where the mech attack rating is now '6-10'.
Why are there two numbers 6 and 10? (I looked through a bunch of other infantry units of various nationalities, and they all have similar two-number rating of various strengths in their info panel and I can't figger out why) (sniffle).

Question 2- As an editor nut I'm having fun learning the editor, made a tad difficult by the fact that there's no editor manual, so I'm having to learn by trial and error what all the bells and whistles do. Is there an option to assign an 'appearance percentage' to a unit, say 50%, so that every time you play the finished scen there's a 50% chance that it might or might not be in the game? That way there'll be a "surprise" factor every time you play the finished scenario and every game will be different because you'll never know what you and the enemy are gonna get.
PS- And can I squeeze in one more question on the same "surprise" theme?- Is it possible to assign a "location radius" to units, for example if you place a unit in the editor and assign '3 radius' to it, there'll be a random chance that it'll appear 0/1/2/3 hexes away from that location?











