'Animation State'

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Odenathus
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
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Joined: Sat Jun 27, 2009 10:02 pm

'Animation State'

Post by Odenathus »

Is it my imagination or has this only just started appearing when you mouse over a unit? It doesn't seem to relate to the unit's ability so I can't see what use it is.

Probably tell me it's been there from the release and I've been drunk ever since.
Paul59
General - King Tiger
General - King Tiger
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Re: 'Animation State'

Post by Paul59 »

Are you in DeBug mode?
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Odenathus
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 287
Joined: Sat Jun 27, 2009 10:02 pm

Re: 'Animation State'

Post by Odenathus »

No idea what that is, but probably if that's what causes it. How do I turn it off?
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: 'Animation State'

Post by rbodleyscott »

Odenathus wrote:No idea what that is, but probably if that's what causes it. How do I turn it off?
Change

DEBUGMODE 1

to

// DEBUGMODE 1

in /Documents/My Games/FieldOfGlory2/User.txt
Richard Bodley Scott

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pipfromslitherine
Site Admin
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Re: 'Animation State'

Post by pipfromslitherine »

It would need to be set in your My Documents/My Games/FieldOfGlory2/USER.TXT file. Unless you are in the beta and it is set in the system.txt file?

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Pip
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Odenathus
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 287
Joined: Sat Jun 27, 2009 10:02 pm

Re: 'Animation State'

Post by Odenathus »

Cheers to all.
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