A sentence that flew out of my head in another thread took root. So I want to see if this has been discussed before, as a mod or future game feature. I would think that it has, but hate necro-ing threads
Imagine if Strategic Bombers could take out bridges and railroad hexes. Not instantly, every time, but damage and then destruction, or some similar mechanic.
This tweak could enhance the game in the following ways...
Bombers could have a new mission beyond tactical attack.
Bridges could give prestige for destruction, and/or turn-based rewards for protection.
Bridging Engineers could become much more useful and prevalent. Give the engineers the ability to also repair railroad hexes that have been damaged/destroyed. They are engineers after all. Unless one wanted to develop a new engineer unit.
Guarding bridges would become a priority. AAA near a crossing is historically accurate as well.
Rail use and rail gun use would require more thought and protection.
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My ignorance on the consequences is great and manifold. Help me Obi-Wans...
Can the AI even use bridging engineers properly? If it cannot bridge, this would break the game.
Would the AI code be able to bomb bridges itself? Or be able to choose when and where to do it?
Would anyone like this as a feature? Just because I would doesn't mean d*ck.
Could this be modded in, or is it an engine-based issue?
My mod suggestion is to take bridging engineers of a nation other than the two fighting, and morph them into bridges. Immobile, high hit point, re-visualized, no ammo, high entrenchment, insane close defense. They would look like a bridge, act like a bridge, and die like a bridge under fire... but not troop fire.
EDIT - They would also have to have no replacement capability. Would have to be under control of someone I bet, which means defender, which means retiring the unit destroys the bridge in the enemy's face. Which I would love either way.
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On the assumption that this is possible, then it would probably work best with multi-turn destruction and repair. Unless it is a late-game over-strength bomber, the bridge should stand a good chance of surviving an attack or two. Engineers in the bridge hex should provide instant transport and multi-turn repair. As long as they stay put for two or three turns, the bridge is fixed and they could move on.
That is something I thought should have been in Panzer General, much less Panzer Corps. Bridging Engineers are NOT the bridge. Two or three turns in place, and a bridge is there, and the enginners can move and put another somewhere else... leaving a bridge in place. THAT would see more engineers in people's OOB.
Thanks for your attention, and I welcome any input or discussion.


