Sonar Bug

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terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6115
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Sonar Bug

Post by terminator »

If you have a destroyer and do nothing during the turn when you click to end your turn your destoyer automatically use the sonar.
I put to sleep him profoundly, it changes nothing :

Sonar.jpg
Sonar.jpg (91.65 KiB) Viewed 1705 times
On the picture, you can see the message Unmoved Units. The problem is if you click Cancel it's too late. Your Destroyer used its sonar without my permission :x
From this moment you can make nothing more with your destroyer: neither attack nor move :( :

Sonar(2).jpg
Sonar(2).jpg (36.1 KiB) Viewed 1705 times
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6115
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Sonar Bug

Post by terminator »

I have just realized that this bug is the explanation of this bug during sandstorm beta :

DDBug.PNG
DDBug.PNG (389.53 KiB) Viewed 1596 times
This bug has just wasted partially the test of my upcoming scenario :(
CoolDTA
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 534
Joined: Sun Mar 16, 2014 11:52 am

Re: Sonar Bug

Post by CoolDTA »

It is not a bug, but a feature. Not a feature I like and I would prefer if there was an option to turn it off.
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6115
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Sonar Bug

Post by terminator »

CoolDTA wrote: Sun Jul 08, 2018 5:31 pm It is not a bug, but a feature. Not a feature I like and I would prefer if there was an option to turn it off.
This is a feature for the AI, not a feature for the Human Player. The AI never forgets to play a unit at the end of his turn, the Human Player often forgets to play certain units at the end of his tun.
CoolDTA
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 534
Joined: Sun Mar 16, 2014 11:52 am

Re: Sonar Bug

Post by CoolDTA »

True, but it is there on purpose and is WAI.

"Destroyers automatically use the sonar pulse ability when you (try to) end your turn. If you want to make sure you moved all units, use the Next/Prev unit buttons or PgUp/PgDn."
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6115
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Sonar Bug

Post by terminator »

CoolDTA wrote: Sun Jul 08, 2018 7:46 pm True, but it is there on purpose and is WAI.

"Destroyers automatically use the sonar pulse ability when you (try to) end your turn. If you want to make sure you moved all units, use the Next/Prev unit buttons or PgUp/PgDn."
Thank you for the advice which I shall follow every time there are Destroyers :idea:
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