Final losses

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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sdw1000
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Final losses

Post by sdw1000 »

So maybe this was explained somewhere else, but I missed it.

Someone explain how in the final losses after the battles, percentages are like 60-29? But during the battle it's like 62-53? Hope that makes sense...
TheGrayMouser
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Re: Final losses

Post by TheGrayMouser »

sdw1000 wrote:So maybe this was explained somewhere else, but I missed it.

Someone explain how in the final losses after the battles, percentages are like 60-29? But during the battle it's like 62-53? Hope that makes sense...
Im making some assumtions here, but likley 62-53 was the rout levels when the game ended ie you broke your enemy and had 53 % of your army routed at that time.
After the game is basically over , you do get the causaulties table which does report different %'s. The game assumes x amount of men hors de combat are killed wounded MIA etc with obviously more favourable results for the winner. (the victors stragglers wounded etc not being slaughtered) The #'s are really there for fun/flavour. Exactly how those are extrapulated from the state of the armies when the battle ends, Im not sure.
jomni
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Re: Final losses

Post by jomni »

What TheGrayMouser said is right. It adjusts casualties further in favour of winner as per real campaign (recovery of routers, treatment / non-treatment of wounded, etc). Cosmetic for single battle, but I believe it is used to measure starting forces in the next campaign battle.
Lancier
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Re: Final losses

Post by Lancier »

Check that one as well sdw1000.
http://www.slitherine.com/forum/viewtop ... 63#p691073
Lancier:
Game has no mercy for the loser side then?lol You are happy you have a close-fought during the game (say routs playerA: %50 to PlayerB: %55) then battle ends when player B reaches %60 then there is a huge difference between numbers at the result screen: %27 to %63!? haa... So winner side routed troops technically "return" upon winning the battle? :wink:

Richard:
Yes, as they would historically. They would also save a higher proportion of their wounded. The losers would have additional men cut down in the pursuit or deserting
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rbodleyscott
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Re: Final losses

Post by rbodleyscott »

Also the percentages during the game are % routed, not % casualties. The ones at the end are % casualties, and take into account losses during the pursuit, routers returning to the victor's standards etc.
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w_michael
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Re: Final losses

Post by w_michael »

TheGrayMouser wrote:
sdw1000 wrote:So maybe this was explained somewhere else, but I missed it.

Someone explain how in the final losses after the battles, percentages are like 60-29? But during the battle it's like 62-53? Hope that makes sense...
Im making some assumtions here, but likley 62-53 was the rout levels when the game ended ie you broke your enemy and had 53 % of your army routed at that time.
After the game is basically over , you do get the causaulties table which does report different %'s. The game assumes x amount of men hors de combat are killed wounded MIA etc with obviously more favourable results for the winner. (the victors stragglers wounded etc not being slaughtered) The #'s are really there for fun/flavour. Exactly how those are extrapulated from the state of the armies when the battle ends, Im not sure.
If I was running a campaign that kept track of the Force Points in an army then I would use the final losses percentages, and not the end of battle percentages, to adjust the army's post-combat strength.
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
TheGrayMouser
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Re: Final losses

Post by TheGrayMouser »

w_michael wrote:
TheGrayMouser wrote:
sdw1000 wrote:So maybe this was explained somewhere else, but I missed it.

Someone explain how in the final losses after the battles, percentages are like 60-29? But during the battle it's like 62-53? Hope that makes sense...
Im making some assumtions here, but likley 62-53 was the rout levels when the game ended ie you broke your enemy and had 53 % of your army routed at that time.
After the game is basically over , you do get the causaulties table which does report different %'s. The game assumes x amount of men hors de combat are killed wounded MIA etc with obviously more favourable results for the winner. (the victors stragglers wounded etc not being slaughtered) The #'s are really there for fun/flavour. Exactly how those are extrapulated from the state of the armies when the battle ends, Im not sure.
If I was running a campaign that kept track of the Force Points in an army then I would use the final losses percentages, and not the end of battle percentages, to adjust the army's post-combat strength.
Indeed!
sdw1000
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Re: Final losses

Post by sdw1000 »

OK...that makes sense. Thanks everyone!
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