Counters Mode

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terminator
Field Marshal - Elefant
Field Marshal - Elefant
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Counters Mode

Post by terminator »

With 5.2.2 lots of bugs : graphics, impossible to move the unit...
Counters.jpg
Counters.jpg (289.88 KiB) Viewed 1090 times
zakblood
Most Active User 2017
Most Active User 2017
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Joined: Thu Jun 12, 2014 6:44 pm

Re: Counters Mode

Post by zakblood »

sorry we don't support mods, please contact the mod maker, who may be able to either suggest or wait for a newer updated build of the mod, as i don't have access or the ability to test all mods etc, only developer made content etc

http://www.slitherine.com/forum/viewforum.php?f=374

most mod makers will reply and have either a solution or offer more advice on a given mod, as they may have had dealings or chats with the developer while making etc, good look and sorry about your issue
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5939
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Counters Mod

Post by terminator »

It is the beta counters mod includes in the original game.

Do this and then reload or restart the scenario:
Counters(2).jpg
Counters(2).jpg (64.07 KiB) Viewed 1080 times
(#counters off and then reload or restart the scenario to return as before)

It looked like this before :
counters(3).jpg
counters(3).jpg (198.14 KiB) Viewed 1079 times
Catch21
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Re: Counters Mod

Post by Catch21 »

terminator wrote: Mon Dec 11, 2017 5:11 pm It is the beta counters mod includes in the original game.
I don't think this works in latest version, and developers never finished on the promise of a NATO Counter mod.

But https://www.slitherine.com/forum/viewtopic.php?t=81066 works good, albeit the pointing is as though you were playing a boardgame, so sometimes upside down depending on facing.

Just make sure you install to correct location, and ask if any problems.
Tactics are based on Weapons... Strategy on Movement... and Movement on Supply. (J. F. C. Fuller 1878-1966)
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