Question about pursuit in the JAP phase.

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flameberge
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 264
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Question about pursuit in the JAP phase.

Post by flameberge »

Here is the scenario. I charge an enemy battlegroup. I then break said battlegroup in the melee phase. My pursuit roll is good enough to catch the fleeing battlegroup. I inflict a base loss. Now during the JAP phase he makes another flee roll. Now I'm supposed to make a CMT to see if I pursue. What I want to know is am I required to take this CMT roll and if so do I have to stop where I'm at if I want to keep pursuing or can I make a pursuit roll if I wish? My problems with being forced to stop are: One it makes no sense that if you want to pursue you have to stop because your too disciplined and that somehow makes your troops NOT do what you want them to; and Two if you break him on your turn, and he runs in the JAP phase while your forced to stop, it is now his turn and so you have no impact phase to catch him and so he gets to run once again during the next JAP phase which makes it impossible to catch him. Am I missing something here?
philqw78
Chief of Staff - Elite Maus
Chief of Staff - Elite Maus
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Post by philqw78 »

If you wish to continue pursuit do not test to stop pursuit. You do not have to test, you only test if you want to stop. So in the JAP you decide if you are going to continue pursuit. If No you test not to.
Draka
Corporal - Strongpoint
Corporal - Strongpoint
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Post by Draka »

The general idea is that once a unit sees an enemy turn their backs and run, the normal reaction is to pursue to destruction. If for some reason you do not want to pursue, you will have to convince your troops to stop - and the more disciplined they are the easier this will be. Thus the CMT.

So if that local commander wants to turn and hit the flank of the enemy unit that the rout of the one in front of him uncovered, he first has to get his troops to stop!
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