Field of Glory II v1.1.5

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Muso
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Field of Glory II v1.1.5

Post by Muso »

Field of Glory II has been updated once again, bringing new a couple of nice updates you guys have been asking for!

Download the patch from the Members' Area or directly from HERE!

v1.1.5 CHANGE LIST
• In all random map battles (except advance guard and rearguard scenarios), additional sub-generals can be added during deployment (after completing force selection) to make up the total number to 4 for Medium-Very Large battles, and at least 3 for Very Small-Small battles. The addition of a general to a unit creates a new command for group movement purposes – other units can then be switched to this command if desired.
• The AI similarly adds “supernumerary” generals to its own army if the initial deployment has insufficient, but does not alter its group structure.
• Added option in settings screen to turn off Idle Animations. This just turns off the wait animations when units are not doing anything. It does not turn off movement, shooting, combat or ongoing combat animations.
• Added “Pot Luck” terrain option for Custom Battles. (SP & MP). The map type will be chosen using the map set most appropriate to the opposing nations. Where these have different home map sets, the game will use the highest priority map set in the following list (highest to lowest): Tropical, Northern Europe, Mediterranean, Middle East, Steppe, Desert. This is loosely based on the general trend of historical invasions. Where the map set permits different terrain types, Pot Luck maps will be 70% agricultural, 15% hilly, 10% wooded and 5% mountainous.
• Medium Foot “Javelinmen” now called “Irregular Foot”.
• Campaigns: Reduced compulsory garrisons and increased optional garrisons.
• Campaigns: Corrected issue where player army was given too many reinforcement points when choosing option not to pursue with advance guard.
• Fixed bug to cavalry army infantry autodeployment
m10bob
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Re: Field of Glory II v1.1.5

Post by m10bob »

Thank you very much!
OliversArmy
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Re: Field of Glory II v1.1.5

Post by OliversArmy »

Nice one! Thank you
"I would rather have a russet coated Captain, who knows what he fights for and loves what he knows. Than he who calls himself a gentleman and is but little else." Oliver Cromwell
hjc
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Re: Field of Glory II v1.1.5

Post by hjc »

Much appreciated, thanks for the update. It's especially nice to see that user feedback is listened to, evaluated, and then put into practice. Thank you RBS and the entire team.
fuzzayd
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Re: Field of Glory II v1.1.5

Post by fuzzayd »

Love this game and enjoying the Xenophon campaign in Immortal Fire. Thank you devs!
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