Midway (US Marines) crashes on starting turn 1

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burnsibub
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 18
Joined: Thu Nov 19, 2009 4:08 pm

Midway (US Marines) crashes on starting turn 1

Post by burnsibub »

Campaign stops at Midway and won't start turn one after deployment (see attached)

v5.2.0
OSX High Sierra, via Steam
uninstalled, reinstalled but still doesn't work

player log
Initialize engine version: 2017.2.0f3 (46dda1414e51)
GfxDevice: creating device client; threaded=1
Renderer: AMD Radeon Pro 450 OpenGL Engine
Vendor: ATI Technologies Inc.
Version: 4.1 ATI-1.58.32
GLES: 0
GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable G
L_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level <OpenGL 4.1> ; Context handle 42811904
Begin MonoManager ReloadAssembly
- Completed reload, in 0.060 seconds
Setting up 4 worker threads for Enlighten.
Thread -> id: b1718000 -> priority: 1
Thread -> id: b179a000 -> priority: 1
Thread -> id: b181c000 -> priority: 1
Thread -> id: b189e000 -> priority: 1
UnloadTime: 1.368328 ms
Launcher Init

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Mods installed

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.401922 ms
Setting breakpad minidump AppID = 312450
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198123183115 [API loaded no]

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 1319.
Total: 0.322697 ms (FindLiveObjects: 0.053563 ms CreateObjectMapping: 0.028760 ms MarkObjects: 0.206029 ms DeleteObjects: 0.032760 ms)

Version 5.2.0

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Specialisation 'Home_Guard' not found

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Specialisation 'Home_Guard' not found

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Specialisation 'ersatz' not found

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The game has 1295 unit types

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find unitType 280mm_Howitzer

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Heroes Of Normandie is not installed.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.229584 ms

Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 1792.
Total: 8.765549 ms (FindLiveObjects: 0.089452 ms CreateObjectMapping: 0.042395 ms MarkObjects: 8.545250 ms DeleteObjects: 0.086776 ms)

Content PacificUS is available (Steam only)

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.563640 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1792.
Total: 8.788406 ms (FindLiveObjects: 0.135306 ms CreateObjectMapping: 0.100812 ms MarkObjects: 8.540997 ms DeleteObjects: 0.008101 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.405891 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1929.
Total: 8.987088 ms (FindLiveObjects: 0.126631 ms CreateObjectMapping: 0.099440 ms MarkObjects: 7.966807 ms DeleteObjects: 0.792123 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1929.
Total: 8.168148 ms (FindLiveObjects: 0.144114 ms CreateObjectMapping: 0.108935 ms MarkObjects: 7.909140 ms DeleteObjects: 0.003350 ms)

File version: 5.2.0

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.516427 ms

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 2351.
Total: 9.980944 ms (FindLiveObjects: 0.172450 ms CreateObjectMapping: 0.164739 ms MarkObjects: 9.616288 ms DeleteObjects: 0.023866 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2351.
Total: 9.987611 ms (FindLiveObjects: 0.161219 ms CreateObjectMapping: 0.116924 ms MarkObjects: 9.702423 ms DeleteObjects: 0.003790 ms)

**** NEW GAME LOAD ****

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

REPLAY CURRENT ALLIANCE 2

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.

(Filename: Line: 295)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.

(Filename: Line: 295)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

Failed to get pixels of splat texture

(Filename: Line: 241)

init specs

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 11115 unused Assets to reduce memory usage. Loaded Objects now: 9915.
Total: 57.264792 ms (FindLiveObjects: 0.858624 ms CreateObjectMapping: 1.799717 ms MarkObjects: 36.293361 ms DeleteObjects: 18.312311 ms)

scenario saved

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Setup/Campaign: Jap Pilot Losses 2

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[System.Int32].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at TE_UnitStatus.Execute (.Trigger parent) [0x00000] in <filename unknown>:0
at Trigger.Execute (events eventType) [0x00000] in <filename unknown>:0
at GameTriggers.CheckTriggers (.GameState gameState, events eventType, System.Collections.Generic.List`1 data, Boolean preCheck) [0x00000] in <filename unknown>:0
at GameTriggers.CheckTriggers (.GameState gameState, events eventType) [0x00000] in <filename unknown>:0
at ScenarioController.StartPhase (.GameState gameState) [0x00000] in <filename unknown>:0
at ScenarioController.EndPhase (.GameState gameState) [0x00000] in <filename unknown>:0
at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0
at ActionsNamespace.Action.PerformWithVisibilityCheck (.Alliance alliance) [0x00000] in <filename unknown>:0
at ActionManager.PlaybackNext () [0x00000] in <filename unknown>:0
at ActionManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ON SCENARIO EXIT

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.316241 ms

Unloading 927 unused Assets to reduce memory usage. Loaded Objects now: 4329.
Total: 43.132946 ms (FindLiveObjects: 0.367234 ms CreateObjectMapping: 0.259593 ms MarkObjects: 38.637191 ms DeleteObjects: 3.867442 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4329.
Total: 39.132955 ms (FindLiveObjects: 1.067438 ms CreateObjectMapping: 0.259637 ms MarkObjects: 37.759670 ms DeleteObjects: 0.044097 ms)

File version: 5.2.0

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.744659 ms

Unloading 1863 unused Assets to reduce memory usage. Loaded Objects now: 2850.
Total: 41.781157 ms (FindLiveObjects: 0.805706 ms CreateObjectMapping: 0.163860 ms MarkObjects: 36.770899 ms DeleteObjects: 4.039372 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2850.
Total: 37.170378 ms (FindLiveObjects: 0.324385 ms CreateObjectMapping: 0.091205 ms MarkObjects: 36.227186 ms DeleteObjects: 0.525866 ms)

**** NEW GAME LOAD ****

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

REPLAY CURRENT ALLIANCE 2

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

init specs

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 6143 unused Assets to reduce memory usage. Loaded Objects now: 34430.
Total: 52.883124 ms (FindLiveObjects: 1.748473 ms CreateObjectMapping: 1.571824 ms MarkObjects: 39.174468 ms DeleteObjects: 10.387924 ms)

scenario saved

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing trigger: Setup/Campaign: Jap Pilot Losses 2

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[System.Int32].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at TE_UnitStatus.Execute (.Trigger parent) [0x00000] in <filename unknown>:0
at Trigger.Execute (events eventType) [0x00000] in <filename unknown>:0
at GameTriggers.CheckTriggers (.GameState gameState, events eventType, System.Collections.Generic.List`1 data, Boolean preCheck) [0x00000] in <filename unknown>:0
at GameTriggers.CheckTriggers (.GameState gameState, events eventType) [0x00000] in <filename unknown>:0
at ScenarioController.StartPhase (.GameState gameState) [0x00000] in <filename unknown>:0
at ScenarioController.EndPhase (.GameState gameState) [0x00000] in <filename unknown>:0
at ActionsNamespace.EndPhaseAction.Perform (.GameState gameState, Boolean checkVisibility, .Alliance visibilityAlliance) [0x00000] in <filename unknown>:0
at ActionsNamespace.Action.PerformWithVisibilityCheck (.Alliance alliance) [0x00000] in <filename unknown>:0
at ActionManager.PlaybackNext () [0x00000] in <filename unknown>:0
at ActionManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
Attachments
screen grab midway.jpeg
screen grab midway.jpeg (705.48 KiB) Viewed 1252 times
vindahl
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 18
Joined: Sat Dec 02, 2017 2:34 pm

Re: Midway (US Marines) crashes on starting turn 1

Post by vindahl »

I have the exact same problem - the game just freezes, after I have placed my troops, and clicked the end turn button
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16685
Joined: Thu Jun 12, 2014 6:44 pm

Re: Midway (US Marines) crashes on starting turn 1

Post by zakblood »

sorry for both of your issues, the developer will have to review the posts and errors and offer a solution and fixes etc, but as the offices are closed atm, it won't be before Monday, sorry again for the delay and issue
burnsibub
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 18
Joined: Thu Nov 19, 2009 4:08 pm

Re: Midway (US Marines) crashes on starting turn 1

Post by burnsibub »

any news from the tech guys?
burnsibub
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 18
Joined: Thu Nov 19, 2009 4:08 pm

Re: Midway (US Marines) crashes on starting turn 1

Post by burnsibub »

here is my saved game
Attachments
[U.S. Pacific] save 1.saz.zip
(19.38 KiB) Downloaded 78 times
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