
and

So has the UnitTypeHasPoorStamina function been added to the CombatTools.bsf file after I designed the scenario?rbodleyscott wrote:I expect Paul will need to update the scenario to work with the latest build. He needs to add the UnitTypeHasPoorStamina() function to his CombatTools.bsf script. (Even though the function does not currently actually do anything).
YesPaul59 wrote:So has the UnitTypeHasPoorStamina function been added to the CombatTools.bsf file after I designed the scenario?rbodleyscott wrote:I expect Paul will need to update the scenario to work with the latest build. He needs to add the UnitTypeHasPoorStamina() function to his CombatTools.bsf script. (Even though the function does not currently actually do anything).
See my email re custom impact and melee POAs. This avoids the need to mod CombatTools.BSF for this purpose, and will not be affected by future updates.If so, then my Elephant Victory scenario will also be affected by this.
It might be best to just remove the modded CombatTools.bsf from these scenarios if it will need constant updating to stay in line with game updates.
All works for me nowrbodleyscott wrote:- Battle of Heraclea 280 BC v2 (Pyrrhos vs Romans) (https://en.wikipedia.org/wiki/Battle_of_Heraclea)
- The Elephant Victory 273 BC v2 (Seleucid king Antichos I vs Galatians)
- Battle of Apollonia 220 BC v2 (Seleucid king Antiochos III vs Molon, rebel governor of Media) (http://www.historyofwar.org/articles/ba ... lonia.html)
These have now been updated to work with v1.0.2 - you will need to redownload them. (First delete the existing versions, which you can do in the Epic Battles module selection screen).