roman elephant

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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matlegob
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roman elephant

Post by matlegob »

I like so much that game: thanks for it

but, I do not like the fact roman can recruit elephants: it not really historical for me: can you explain me where I can mod it (because I hate to see the roman legion with elephant in sandbox campaing when I am playing with gaul!!!)
rbodleyscott
Field of Glory 2
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Re: roman elephant

Post by rbodleyscott »

matlegob wrote:I like so much that game: thanks for it

but, I do not like the fact roman can recruit elephants: it not really historical for me: can you explain me where I can mod it (because I hate to see the roman legion with elephant in sandbox campaing when I am playing with gaul!!!)
Actually, the Romans used war elephants in several battles between 199 BC and 46 BC, until they finally abandoned their use.

But you can remove them from the ArmyList by editing the ArmyList.txt file. We strongly recommend that you do NOT do this in your main build, for various reasons, including the fact that future updates will over-write your modded file.

The correct way to do it is to set up a custom folder "new campaign" in the editor. This will be saved in /Documents/My Games/FieldOfGlory2/"whatever you called the folder"

Then copy the ArmyLists.txt file from the main build /Core subdirectory to

/Documents/My Games/FieldOfGlory2/"whatever you called the folder"

(Note, NOT in a /Core subdirectory)

You can then mod the file, removing the elphants from the Roman lists. Note that the unit indices in the list must be consecutive, so you will need to change the other unit-types indices accordingly if the elephants are half-way up the list. The easiest way to do this is to delete the elephants and move the last unit in the vanilla list up to replace them - changing its index numbers accordingly.

e.g. Change

Code: Select all

// 105-25 BC
[LR_ROMAN]
SIDEID 32
NAME IDS_ARMY_LR_ROMAN
YEARS 2895 2975 // Note start era from 3000 BC
DEPLOYMENT Roman
LONGMIN -10
LONGMAX 40
LATMIN 15
LATMAX 54
INTRO IDS_ARMY_INTRO_ROMAN2
SORTNAME Roman
MAPSET Medi
ALLIES1 E_ARMENIAN
ALLIES2 BITHYNIAN
ALLIES3 LH_JEWISH
ALLIES4 L_NUMIDIAN
 
UNIT_0 Legionary_LRepub
// fixed quantity for 2000 point army
MIN_0 6
// total (fixed + selection) quantity for 2000 point army
MAX_0 12
 
UNIT_1 Vet_Legionaries
MIN_1 0
MAX_1 5
 
UNIT_2 Slack_Legionaries
MIN_2 0
MAX_2 5
 
UNIT_3 Raw_Legionaries
MIN_3 0
MAX_3 5
 
UNIT_4 Noble_Cavalry_Arm
MIN_4 0
MAX_4 3
 
UNIT_5 Noble_Cavalry_Prot
MIN_5 0
MAX_5 3
 
UNIT_6 Cretan_Archers
MIN_6 0
MAX_6 1
 
UNIT_7 Light_Slingers
MIN_7 1
MAX_7 3
 
UNIT_8 Hillmen
MIN_8 0
MAX_8 3
 
UNIT_9 LH_Javelin
MIN_9 0
MAX_9 3
 
UNIT_10 Elephants
MIN_10 0
MAX_10 1

UNIT_11 Thracians
MIN_11 0
MAX_11 3

UNIT_12 Spanish_Scutarii
MIN_12 0
MAX_12 3

UNIT_13 Light_Javelins
MIN_13 1
MAX_13 3

UNIT_14 Thureophoroi
MIN_14 0
MAX_14 3

UNIT_15 LH_Bow
MIN_15 0
MAX_15 4

UNIT_16 Heavy_Artillery
MIN_16 0
MAX_16 3

UNIT_17 Light_Archers 
MIN_17 0
MAX_17 3
to

Code: Select all

// 105-25 BC
[LR_ROMAN]
SIDEID 32
NAME IDS_ARMY_LR_ROMAN
YEARS 2895 2975 // Note start era from 3000 BC
DEPLOYMENT Roman
LONGMIN -10
LONGMAX 40
LATMIN 15
LATMAX 54
INTRO IDS_ARMY_INTRO_ROMAN2
SORTNAME Roman
MAPSET Medi
ALLIES1 E_ARMENIAN
ALLIES2 BITHYNIAN
ALLIES3 LH_JEWISH
ALLIES4 L_NUMIDIAN
 
UNIT_0 Legionary_LRepub
// fixed quantity for 2000 point army
MIN_0 6
// total (fixed + selection) quantity for 2000 point army
MAX_0 12
 
UNIT_1 Vet_Legionaries
MIN_1 0
MAX_1 5
 
UNIT_2 Slack_Legionaries
MIN_2 0
MAX_2 5
 
UNIT_3 Raw_Legionaries
MIN_3 0
MAX_3 5
 
UNIT_4 Noble_Cavalry_Arm
MIN_4 0
MAX_4 3
 
UNIT_5 Noble_Cavalry_Prot
MIN_5 0
MAX_5 3
 
UNIT_6 Cretan_Archers
MIN_6 0
MAX_6 1
 
UNIT_7 Light_Slingers
MIN_7 1
MAX_7 3
 
UNIT_8 Hillmen
MIN_8 0
MAX_8 3
 
UNIT_9 LH_Javelin
MIN_9 0
MAX_9 3

UNIT_10 Light_Archers 
MIN_10 0
MAX_10 3
 
UNIT_11 Thracians
MIN_11 0
MAX_11 3

UNIT_12 Spanish_Scutarii
MIN_12 0
MAX_12 3

UNIT_13 Light_Javelins
MIN_13 1
MAX_13 3

UNIT_14 Thureophoroi
MIN_14 0
MAX_14 3

UNIT_15 LH_Bow
MIN_15 0
MAX_15 4

UNIT_16 Heavy_Artillery
MIN_16 0
MAX_16 3
Then when you go into Custom Battles, and click on the "Select another module" button, you will see two version of Rise of Rome. Your modded one will be the second one.

To mod it for the sandbox campaign, you need to clone the 2MPSRiseOfRome "campaign" (i.e. folder) in the editor, and then follow the instructions above re the ArmyList.txt file.
Richard Bodley Scott

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matlegob
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Re: roman elephant

Post by matlegob »

Thanks for this reply
julianbarker
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Re: roman elephant

Post by julianbarker »

Cheimison
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Re: roman elephant

Post by Cheimison »

Say, are there cataphracted oliphants in this game? I love anything with an excessive amount of body armor.
the_iron_duke
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Re: roman elephant

Post by the_iron_duke »

I think there are cataphract camels in another army book. I can't remember which army.
nikgaukroger
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Re: roman elephant

Post by nikgaukroger »

In the table top lists they would have been in the Parthian list. The recorded historical use was at Nisibis in 217AD by the Parthians.
Nik Gaukroger

"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith

nikgaukroger@blueyonder.co.uk
rbodleyscott
Field of Glory 2
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Re: roman elephant

Post by rbodleyscott »

nikgaukroger wrote:In the table top lists they would have been in the Parthian list. The recorded historical use was at Nisibis in 217AD by the Parthians.
Sadly we could not justify the cost of making a cataphract camel model for this one recorded use. (Each model is about a day's work by the artist).

Something for the modders, I think!
Richard Bodley Scott

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Kaede11
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Re: roman elephant

Post by Kaede11 »

Maybe DLC some day?
MaxDamage
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Re: roman elephant

Post by MaxDamage »

What do you guys think about flanking against the elephants. Should they care about being flank attacked? I mean they are animals which dont care very much and have no understanding of plans and tactics.
TheGrayMouser
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Re: roman elephant

Post by TheGrayMouser »

MaxDamage wrote:What do you guys think about flanking against the elephants. Should they care about being flank attacked? I mean they are animals which dont care very much and have no understanding of plans and tactics.
I imagine that most mammals are very concerned what happens on their flanks, especially when they are getting stung by darts, javelins etc coming from anunknown source.
Even if they don't care, the mahouts certainly would. Those guys must have been very vulnerable up there.
76mm
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Re: roman elephant

Post by 76mm »

I think that the issue is less what the elephants are thinking than the effect of being hit from the flank has on any military formation--inevitably a flank attack will cause a certain extent of disorder as the formation redeploys to defend itself from an attack from a new direction. Moreover, armor and weapons were directed to the front, so attacks from the flank would results in greater losses.
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