Some points of confusion
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Cumandante
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Some points of confusion
1- Mechanically, what is the difference between Warriors, Bowmen, Mob and Medium Foot? Is the difference only in theme?
2- Why are some large units considered large artillery targets, but Mobs, the largest of them all, are not?
3- What does "-ve" mean in "-ve cohesion test modifier in open vs heavy foot and mounted." ?
4- Do turns in rough or hills cost more than turns in open?
5- Are all undrilled units also unmanoeuvrable? Do they pursue routers? Are these the units referred to as "untrained" in the manual?
6- What is the difference between "Limited CC" and "No CC" ?
7- Are skirmishers affected by unmanoeuvrable, and do they benefit from command range?
2- Why are some large units considered large artillery targets, but Mobs, the largest of them all, are not?
3- What does "-ve" mean in "-ve cohesion test modifier in open vs heavy foot and mounted." ?
4- Do turns in rough or hills cost more than turns in open?
5- Are all undrilled units also unmanoeuvrable? Do they pursue routers? Are these the units referred to as "untrained" in the manual?
6- What is the difference between "Limited CC" and "No CC" ?
7- Are skirmishers affected by unmanoeuvrable, and do they benefit from command range?
Re: Some points of confusion
let me add one question - does the unmaneurable trait disappears from raw units if they gain some experience? (let say they become superior or Elite - it would be kinda strange having Elite Raw Roman Legionaries)

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GiveWarAchance
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Re: Some points of confusion
1. All those infantry types are very different. Look at the pop-up box showing their stats and +/-s.
In the manual you can read about what the attributes mean in the pop-ups.
In the manual you can read about what the attributes mean in the pop-ups.
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rbodleyscott
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Re: Some points of confusion
Bowmen and Mob are more vulnerable to cavalry in the open - the cavalry get +100 impact POA against them.Cumandante wrote:1- Mechanically, what is the difference between Warriors, Bowmen, Mob and Medium Foot? Is the difference only in theme?
Warriors are prone to Pursuing broken enemy non-light foot.
Probably an oversight.2- Why are some large units considered large artillery targets, but Mobs, the largest of them all, are not?
Negative.3- What does "-ve" mean in "-ve cohesion test modifier in open vs heavy foot and mounted." ?
No. But moving in those terrains does cost more.4- Do turns in rough or hills cost more than turns in open?
Undrilled Heavy Foot are all unmanoeuvrable. They only pursue routers if Raw.5- Are all undrilled units also unmanoeuvrable? Do they pursue routers? Are these the units referred to as "untrained" in the manual?
No, untrained troops are even lower quality than Raw. They are just peasant levies for the most part.
Reduced CC means that manoeuvrable non-light troops won't get a free 45 degree turn. (Unmanouvrable ones don't anyway)6- What is the difference between "Limited CC" and "No CC" ?
No CC means that the unit cannot be ordered at all this turn .
No.7- Are skirmishers affected by unmanoeuvrable, and do they benefit from command range?
Richard Bodley Scott


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Cumandante
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Re: Some points of confusion
Thanks! 
Could you please list the different unit qualities in order? And what their effects are besides PoAs and cohesion checks.
Could you please list the different unit qualities in order? And what their effects are besides PoAs and cohesion checks.
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Cumandante
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Re: Some points of confusion
I'm still confused about this.rbodleyscott wrote:Warriors are prone to Pursuing broken enemy non-light foot.
Are Warriors more prone to pursue than Undrilled Impact Medium Foot? If not, what is the difference between the two?
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rbodleyscott
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Re: Some points of confusion
Undrilled Impact Heavy Foot are close order Warriors, yes they pursue. However, Undrilled Heavy Foot that are not Impact Foot - e.g. Hoplites - do not pursue (unless they are Raw).Cumandante wrote:I'm still confused about this.rbodleyscott wrote:Warriors are prone to Pursuing broken enemy non-light foot.
Are Warriors more prone to pursue than Undrilled Impact Medium Foot? If not, what is the difference between the two?
And note, I am referring to Pursuing routers, not following up pushed back opponents, which both will do.
Richard Bodley Scott


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rbodleyscott
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Re: Some points of confusion
Cumandante wrote:Thanks!
Could you please list the different unit qualities in order?
Undrilled
Raw
Below Average
Average
Above Average
Superior
Highly Superior
Elite
but each of these is a label applied to a range of quality score.
That's it. It's enough!And what their effects are besides PoAs and cohesion checks.
In addition Raw or worse troops are automatically Unmanoeuvrable, even if their troop-type normally isn't.
Richard Bodley Scott


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Cumandante
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Re: Some points of confusion
So, if you were to create an Undrilled Impact Medium Foot unit (don't think there is any in the game), would that unit pursue routers?rbodleyscott wrote:Undrilled Impact Heavy Foot are close order Warriors, yes they pursue. However, Undrilled Heavy Foot that are not Impact Foot - e.g. Hoplites - do not pursue (unless they are Raw).
And note, I am referring to Pursuing routers, not following up pushed back opponents, which both will do.
Re: Some points of confusion
so Raw legionaries would lose their unmaneuverable trait when they gain more experience?rbodleyscott wrote:
In addition Raw or worse troops are automatically Unmanoeuvrable, even if their troop-type normally isn't.

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rbodleyscott
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Re: Some points of confusion
undrilled Impact Medium Foot are called WarriorsCumandante wrote:So, if you were to create an Undrilled Impact Medium Foot unit (don't think there is any in the game), would that unit pursue routers?rbodleyscott wrote:Undrilled Impact Heavy Foot are close order Warriors, yes they pursue. However, Undrilled Heavy Foot that are not Impact Foot - e.g. Hoplites - do not pursue (unless they are Raw).
And note, I am referring to Pursuing routers, not following up pushed back opponents, which both will do.
Richard Bodley Scott


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rbodleyscott
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Re: Some points of confusion
YesJaM2013 wrote:so Raw legionaries would lose their unmaneuverable trait when they gain more experience?rbodleyscott wrote:
In addition Raw or worse troops are automatically Unmanoeuvrable, even if their troop-type normally isn't.
Richard Bodley Scott


Re: Some points of confusion
btw, is there any difference between experience and elan? i see that they are usually same values, anyway im just wondering what effect it would have if elan was lower than experience for some (Triarii) and higher for others (Hastati & Velites)

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Cumandante
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Re: Some points of confusion
Why did you create a new unit type then?rbodleyscott wrote:undrilled Impact Medium Foot are called Warriors
I understand Cataphracts (less AP than Cavalry), Mob and Bowmen (penalty vs cavalry, unlike MF; and thematically different enough from one another to warrant a new type).
But Warriors doesn't seem necessary: you can easily copy their functionality with existing unit tags (Medium Foot, Undrilled, Impact Foot), and they don't seem to thematically warrant a different name: Undrilled Heavy Impact Foot didn't get a unique name.
I realize I might sound pedantic pushing this issue, but I really want to understand your thought-process.
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GiveWarAchance
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Re: Some points of confusion
There is a big effect of skill levels on dice rolls.
Dice rolls are re-rolled if they are too low for elite and too high for raw etc.
You can read about it in the manual.
Dice rolls are re-rolled if they are too low for elite and too high for raw etc.
You can read about it in the manual.
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rbodleyscott
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Re: Some points of confusion
Yes, but that only affects cohesion tests, which were already mentioned.GiveWarAchance wrote:There is a big effect of skill levels on dice rolls.
Dice rolls are re-rolled if they are too low for elite and too high for raw etc.
You can read about it in the manual.
Richard Bodley Scott


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rbodleyscott
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Re: Some points of confusion
We had to call them something. Warriors is a lot snappier than Undrilled Medium Impact Foot.Cumandante wrote:Why did you create a new unit type then?rbodleyscott wrote:undrilled Impact Medium Foot are called Warriors
I understand Cataphracts (less AP than Cavalry), Mob and Bowmen (penalty vs cavalry, unlike MF; and thematically different enough from one another to warrant a new type).
But Warriors doesn't seem necessary: you can easily copy their functionality with existing unit tags (Medium Foot, Undrilled, Impact Foot), and they don't seem to thematically warrant a different name: Undrilled Heavy Impact Foot didn't get a unique name.
I realize I might sound pedantic pushing this issue, but I really want to understand your thought-process.
Note that Heavy Foot, and Undrilled Heavy Foot are technically (internally) different troop types too. Undrilled isn't a separate parameter that can be used for any troop type.
Richard Bodley Scott


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Cumandante
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Re: Some points of confusion
Thank you for the answers. Now I understand (even if I might not agree) why you went with a unique name for these units.
It's my first time interacting with a game designer actively working on a game I'm playing. I'm overwhelmed by curiosity and a desire to help make the game the best it can be. Keep it up, and thanks for the patience!
It's my first time interacting with a game designer actively working on a game I'm playing. I'm overwhelmed by curiosity and a desire to help make the game the best it can be. Keep it up, and thanks for the patience!
