Additional units

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lapdog666
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 376
Joined: Thu Dec 08, 2016 1:25 pm

Additional units

Post by lapdog666 »

is anyone going to try to mod some new units into the game?
for example:
Each warband can be unique
from triballi's to galatians ,gauls and iberians
there can be different phalanxes, according to the period
Hypaspists,Elite peltasts (heavy inf)
Unique Armoured cavalry for each faction
Armenians
Some carthaginian units etc


i'd be willing to help in any way i can as an auxiliary or a support, i have no real viable technical knowledge tho
Paul59
General - King Tiger
General - King Tiger
Posts: 3859
Joined: Tue Jul 21, 2015 11:26 pm

Re: Additional units

Post by Paul59 »

lapdog666 wrote:is anyone going to try to mod some new units into the game?
for example:
Each warband can be unique
from triballi's to galatians ,gauls and iberians
there can be different phalanxes, according to the period
Hypaspists,Elite peltasts (heavy inf)
Unique Armoured cavalry for each faction
Armenians
Some carthaginian units etc


i'd be willing to help in any way i can as an auxiliary or a support, i have no real viable technical knowledge tho
Have you been hacking my hard drive?
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
kilroy1
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 416
Joined: Thu Nov 19, 2009 2:46 am

Re: Additional units

Post by kilroy1 »

:lol:
lapdog666
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 376
Joined: Thu Dec 08, 2016 1:25 pm

Re: Additional units

Post by lapdog666 »

Paul59 wrote:
lapdog666 wrote:is anyone going to try to mod some new units into the game?
for example:
Each warband can be unique
from triballi's to galatians ,gauls and iberians
there can be different phalanxes, according to the period
Hypaspists,Elite peltasts (heavy inf)
Unique Armoured cavalry for each faction
Armenians
Some carthaginian units etc


i'd be willing to help in any way i can as an auxiliary or a support, i have no real viable technical knowledge tho
Have you been hacking my hard drive?

now its time to steal it
Pdguru
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Sat Oct 14, 2017 8:17 pm

Re: Additional units

Post by Pdguru »

I'm trying - but I can't seem to find a way to get new units into the game. Have added all files and info that seems to be needed (dds files, added to Army List, added to text file, added to both Squads spreadsheets), but no luck.
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28320
Joined: Sun Dec 04, 2005 6:25 pm

Re: Additional units

Post by rbodleyscott »

Pdguru wrote:I'm trying - but I can't seem to find a way to get new units into the game. Have added all files and info that seems to be needed (dds files, added to Army List, added to text file, added to both Squads spreadsheets), but no luck.
Assuming you are doing this in a custom folder, you need to be aware that the file structure is slightly different than in the main build, and things won't replace the vanilla files if not in the correct place.

You can see the correct file tree at the end of this document:

http://archonwiki.slitherine.com/index.php/Modding

As you can see, the squads file goes in the main folder of the custom "campaign", not in the /DATA subdirectory like in the main build.

Also, although it does not show it in the diagram, the ArmyList.txt file also goes in the main directory of the custom "campaign" and not in the /CORE subdirectory like in the main build.

If you get stuck, email me the stuff and I will see if I can figure out why it isn't working.
Richard Bodley Scott

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