Bactrian Empire Campaign 250 BC

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
w_michael
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Bactrian Empire Campaign 250 BC

Post by w_michael »

I've run miniatures campaigns using the attached node-based campaign map before. It is for 6 players and it is loosely based on the RBS suggested campaigns in the DBA rule book. The six FoG2 army lists would be:

Parthians = Parthian 250 BC - 225 AD
Seleucids = Seleucid 320-206 BC
Bactria = Graeco-Bactrian 250-130 BC
Hsiung-nu = Skythian 300 BC - 50 AD
Saka = Saka 300 BC - 50 AD
Mauryans = Indian 500 BC - 319 AD

I haven't decided on the campaign rules that I would use, but I would like to keep it simple. I would moderate the campaign (and not play), and it would be limited to 6 players. Armies for a battle would be Auto determined instead of Default player selected. The Map Type would be predetermined by the location of the empire node.

Is there any interest?
Last edited by w_michael on Thu Oct 12, 2017 1:16 am, edited 3 times in total.
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Re: Bactrian Empire Campaign

Post by devoncop »

Definitely interested ! Email me at devoncop@aol.com if I am selected and it goes ahead.
Great idea.
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Re: Bactrian Empire Campaign 250 BC

Post by SnuggleBunnies »

I would certainly take part.
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Re: Bactrian Empire Campaign 250 BC

Post by Latro »

Wouldn't the Hsiung nu be further north-east?
Wusun and Yuezhi would be more accurate, It's the Yuezhi that conquered Bactria and founded the Kushan empire.
Both are 'western' tribes and could be represented by Saka troops. Don't know what the Kushan army list looks like, yet.
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Re: Bactrian Empire Campaign 250 BC

Post by Latro »

So, in this set-up, each region would have 1 army and a loss means a loss of the region and the entire army for the losing side? The winner would keep his army but intact again?
I understand that with FOG2 we could have the details of the after-battle armies, in an excel file. It would be possible to have follow-up battles.
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Re: Bactrian Empire Campaign 250 BC

Post by w_michael »

Latro wrote:So, in this set-up, each region would have 1 army and a loss means a loss of the region and the entire army for the losing side? The winner would keep his army but intact again?
I understand that with FOG2 we could have the details of the after-battle armies, in an excel file. It would be possible to have follow-up battles.
I haven't said anything about the mechanics of the campaign. I'm thinking about adapting the Two-Davids campaign style tournament, run successively at the big U.S. east coast cons for DBA miniatures. I also want players to have some time to learn Field of Glory II so the startup will not be until November.
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Re: Bactrian Empire Campaign 250 BC

Post by Lysimachos »

Count me in too.
Can't wait to start the carnage!
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Re: Bactrian Empire Campaign 250 BC

Post by TheGrayMouser »

I'd be interested too when the time comes.

See if you can slip in a Bosphoran army :) (I'm currently reading the Tyrant series by Christian Cameron. Thank God for the Kindle, otherwise I wouldnt read anything what with the death of used book stores and that softback cost over 10 bucks these days)
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Re: Bactrian Empire Campaign 250 BC

Post by rbodleyscott »

TheGrayMouser wrote:See if you can slip in a Bosphoran army :) (I'm currently reading the Tyrant series by Christian Cameron. Thank God for the Kindle, otherwise I wouldnt read anything what with the death of used book stores and that softback cost over 10 bucks these days)
It's a great series, even if it does play a bit fast and loose with the history of the Bosporan Kingdom.
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Re: Bactrian Empire Campaign 250 BC

Post by ulysisgrunt »

Please consider me among the players in a campaign;
I'm easy to beat!
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Re: Bactrian Empire Campaign 250 BC

Post by w_michael »

TheGrayMouser wrote:I'd be interested too when the time comes.

See if you can slip in a Bosphoran army :) (I'm currently reading the Tyrant series by Christian Cameron. Thank God for the Kindle, otherwise I wouldnt read anything what with the death of used book stores and that softback cost over 10 bucks these days)
I can easily expand the map and number of players but I thought that I would start small in order to work out any bugs in the campaign system.
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Re: Bactrian Empire Campaign 250 BC

Post by w_michael »

I'm writing up the campaign rules and will post them in a few days when they are done. I am converting a system used for face-to-face DBA gaming, with sometimes over 20 players in the campaign, that is resolved in an evening of play. They have always been a lot of fun, and I am hoping that not too much is lost in the translation to a PBEM FoG2 campaign.
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Re: Bactrian Empire Campaign 250 BC

Post by rbodleyscott »

If at some point you extend the campaign, I would also like to take part please.
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Re: Bactrian Empire Campaign 250 BC

Post by klayeckles »

i've played may campaigns in fog1 and also tabletop...i'd be very interested if you have room
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Re: Bactrian Empire Campaign 250 BC

Post by Patrick Ward »

rbodleyscott wrote:If at some point you extend the campaign, I would also like to take part please.
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Re: Bactrian Empire Campaign 250 BC

Post by w_michael »

I am willing to expand the number of players, but I have to do that in pairs. We can't go any further east because there are no army lists yet. It looks like we have nine people interested (I have two friends also interested). I will add Mountain Indian 492 BC - 170 BC, Ptolemaic 320 BC - 167 BC, Arab 312 BC - 476 AD, and Nabataean 260 BC - 106 AD to the map and adjust the rules accordingly.
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Re: Bactrian Empire Campaign 250 BC

Post by w_michael »

Here are the rules:

Bactrian Empire Campaign, 250 BC
A Campaign-Style Tournament for Field of Glory II


Version: 19 Oct 2017

OVERVIEW

This 12-player campaign was inspired by the suggested historical campaigns in the DBA 2.2 rulebook, and by the Two Davids DBA campaign system. The number of players can easily be expanded by adding pairs of nearby empires to the map. Each player will play one of the following empires:

Arabian Tribes – Army list: Arab 312 BC - 476 AD. Map type: Desert.

Armenia – Army list: Armenians 331 BC - 252 AD. Map type: Middle-Eastern Hilly.

Atropatene – Army list: Atropatene 320 BC - 145 BC. Map type: Middle-Eastern Hilly.

Bactrian Kingdom – Army list: Graeco-Bactrian 250-130 BC. Map type: Steppe.

Hsiung-nu – Army list: Skythian 300 BC - 50 AD. Map type: Steppe.

Mauryan Empire – Army list: Indian 500 BC - 319 AD. Map type: Tropical.

Mountain Indians – Army list: Mountain Indian 492 BC - 170 BC. Map type: Middle Eastern Mountains.

Nabataea – Army list: Nabataean 260 BC - 106 AD. Map type: Middle-Eastern Hilly.

Parthia – Army list: Parthian 250 BC - 225 AD. Map type: Steppe.

Ptolemaic Kingdom – Army list: Ptolemaic 320 BC - 167 BC. Map type: Mediterranean Agricultural.

Saka Tribes – Army list: Saka 300 BC - 50 AD. Map type: Steppe.

Seleucid Empire – Army list: Seleucid 320-206 BC. Map type: Middle-Eastern Agricultural.

GAME PLAY

The campaign consists of turns, each representing a year or more of time. Automatic victory is achieved if one player has conquered all the other players (made them vassals). Otherwise, the player who has accumulated the most campaign victory points at the end of turn 6 will be declared the winner.

At the start of the campaign each player starts with an army located in their empire. The Seleucid Empire is so large that it is represented by three areas, with the army considered to be in any of the three areas. The order in which each player moves is determined randomly, but adjusted by events in the previous campaign turn. Each player, in sequence, moves their army into the area of an opposing army to attack it. Movement is unlimited from area to area, along connected routes. Each area entered to arrive at the battle destination reduces the size of the attacking army, but only victorious attacking armies can become overlords and turn other players into vassals. At the end of movement every player will be paired with another player, and a FoG2 game played to resolve the battle.

After the FoG2 battles are resolved, vassals are determined, campaign victory points are awarded, and player’s armies are returned to their empire in preparation for the next turn.

TURN SEQUENCE

Initiative Phase

On turn 1 each player is secretly assigned a movement sequence number from one to n, where n is the number of players, chosen randomly. At the beginning of subsequent turns winners of battles in the previous turn (whether they are the attacker or defender) are secretly assigned two movement sequence numbers. The winner keeps the lower sequence number and the loser is assigned the higher sequence number. Players will know their assigned movement sequence number before any movement begins.

Players with incomplete FoG2 games are segregated into a separate pool containing the highest sequence numbers and are randomly assigned from that. For example, if one battle is incomplete then players will be assigned to the main pool and receive movement sequence numbers from one through n - 2, and the two players with the incomplete game will be assigned to the secondary pool and receive movement sequence numbers n - 1 and n.

Should a vassal player receive the highest available sequence number in the main pool then this is disclosed to all players before any movement takes place. That player rebels and is no longer a vassal of their overlord. The former overlord player is then free to move and attack that player, or vice versa, as normal.

Movement Phase

The object of movement is to engage an enemy army in battle by moving the player’s army along connected routes into the same area as an enemy army. If the defender hasn’t moved yet, their move is forfeited as they are already in battle. Movement is unlimited along routes, but an army must stop and have combat when it enters an area containing an enemy army that is not in battle. Battle areas may be moved through freely as the armies are far too preoccupied to intercept the movement.

The 3-area Seleucid Empire is a special case. When moving, the Seleucid army may start from any of the areas in the empire. When an enemy empire enters any of the three areas of the Seleucid Empire, and the Seleucid army has not been engaged in battle, then the defending Seleucid army intercepts the attacking army at the point of entry.

An overlord’s army may always pass through the army of a vassal, and they may not attack each other. Vassals of the same overlord may not attack each other unless there are no other unengaged enemy armies. An overlord may dictate which player a vassal will attack that turn, or let the vassal choose freely. Once every player has moved, and has been paired in battle with another player, proceed to the next phase.

Combat Phase

The defender sets up a FoG2 PBEM challenge for the battle. It will be an Open Battle, with Medium force size, a Medium map size, using Auto force selection. The map type will be the predominating terrain for the defender’s empire. Use the Advanced Options button to define the player’s force size. The defender (Player A) will always be 1,200 force points. The attacker (Player B) starts with 1,200 force points and deducts 50 force points for every area moved into to arrive at the battle area, counting a maximum of four areas for this purpose. Since FoG2 only accepts force point adjustments in increments of 100, round the force point adjustment up to a multiple of 100. For example, if the attacker moves into three areas (counting the battle area) then the attacking force size will be 1,000 (1,200 – 200).

Note that there is no winner in an incomplete game, or games that are not decided before the game’s time limit. In these cases, the defender is considered to have defeated the attacker’s invasion.

The following are important to note and report at the end of the battle:

* whether the game was incomplete or not
* whether the attacker won the battle
* if the commander-in-chief was lost on either side (or both)
* how many sub-generals were lost on each side.

Overlord Phase

When an attacking player wins the battle then they become the overlord of the losing player (who becomes a vassal of the overlord player). Should an overlord become a vassal, that overlord’s vassals are counted as being vassals of the victorious overlord as well. Thus, a pyramid of vassalage is formed.

Should an overlord lose their commander-in-chief in the battle, then a D6 is “rolled”, with the following results:

1 = The C-in-C was knocked down and stunned, but is otherwise unharmed. Nothing happens.
2 = The C-in-C switched armour with his shield bearer before the battle, who died in his place. Nothing happens.
3 = The C-in-C was captured by the enemy, but escaped. Nothing happens.
4 = The C-in-C suffered a mere flesh wound. Nothing happens.
5 = The C-in-C was mortally wounded, dying shortly after the battle. All direct vassals of that overlord are now free.
6 = The C-in-C was chopped to pieces in close combat. All direct vassals of that overlord are now free.

Victory Point Phase

Campaign victory points are accumulated for each player as follows:

* 20 VP are earned for winning the battle
* 5 VP are earned for every direct vassal, and every one of their vassals
* 2 VP are earned if the enemy commander-in-chief is lost in the battle
* 1 VP is earned for every enemy sub-general lost in the battle

Winter Quarters Phase

Player’s armies are returned to their empire. This is the end of the turn, and play continues with the Initiative Phase of the next turn.
Last edited by w_michael on Thu Oct 19, 2017 10:23 am, edited 8 times in total.
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Re: Bactrian Empire Campaign 250 BC

Post by Ironclad »

Please count me in too - if and when you have any spare slots. Good luck with the campaign.
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Re: Bactrian Empire Campaign 250 BC

Post by w_michael »

Here is the revised campaign map for up to 12 players. Everything is in order so we might as well get started. Empires will be assigned on a first come, first served basis. Please post your empire preference no earlier than noon Eastern Daylight Time on Saturday Oct 21st. If you are unable to commit to playing at least one PBEM battle turn per day, then please do not sign up. I will be running the campaign and will not be playing.

I will start a topic in the Announcements section for the signups.
Campaign Map
Campaign Map
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Last edited by w_michael on Thu Oct 19, 2017 10:35 am, edited 1 time in total.
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Re: Bactrian Empire Campaign 250 BC

Post by MikeC_81 »

I am in!
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