Retreat for no reason

PC/MAC : A belnd of role playing game and RTS following the story of the mighty Roman Empire.

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honvedseg
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 450
Joined: Mon Apr 04, 2005 6:12 pm
Location: Reading, PA, USA

Retreat for no reason

Post by honvedseg »

I started a new Roman campaign, and replaced all of the starting troops with one Velites and 3 militia squads. In the first battle against the stubborn farmers, I had just about reached the needed kills, and had taken about 1 or 2 casualties in total, when my entire army broke and ran simultaneously for no apparent reason. I replayed the scenario, and again, as soon as the Velites unit ran out of ammo, the entire army fled without any of the units being damaged. The third time, I sat and watched to be sure that there was nothing I hit by accident, and that NONE of the units had taken more than a casualty or two, and the Legate was uninjured. I started a new campaign, and later tried to recreate the bug, with no success. I wonder if having the ranged unit in #1 spot had any bearing on it?
IainMcNeil
Site Admin
Site Admin
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Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

Very strange. If you can get a saved game where you can repeat the problem it would be very useful to help us track this down. It's probably a random bug which is a symptom of some other problem.
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