Runtime error

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Papadax
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Fri Jun 23, 2017 9:39 pm

Runtime error

Post by Papadax »

Twice, in a row, I'm getting a Runtime error/ crash when I am trying to record auto-cam. Suggestions?
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16649
Joined: Thu Jun 12, 2014 6:44 pm

Re: Runtime error

Post by zakblood »

any screen shots of the message or game logs etc?

output_log is in your main game install folder BSG_Data

sorry for your issues, a developer may need to reply once more data is given

http://www.slitherine.com/forum/viewtop ... 83&t=79060

above is the support topic of what maybe asked and required to help out with any issues, thanks
Papadax
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Fri Jun 23, 2017 9:39 pm

Re: Runtime error

Post by Papadax »

Initialize engine version: 5.6.0p4 (396ab58c4e90)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 760 (ID=0x1187)
Vendor: NVIDIA
VRAM: 2017 MB
Driver: 22.21.13.8233
Begin MonoManager ReloadAssembly
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-Boo.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-Boo.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\ConsolePro.RemoteServer.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\ConsolePro.RemoteServer.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\GameAnalytics.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\GameAnalytics.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Completed reload, in 3.793 seconds
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.069028 ms
GameData::Awake

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[NetworkGameManager 0] - instance id is 5792

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[TextRepository] - Loaded text repo 'default'

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameEvents is awake
BlackLab.Foundation.GameEvents:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
RefMan:GetBehaviour(Boolean, Boolean, Boolean)
NetworkedGameManager:Awake()


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Scene has changed. Was '_startup'. Now '_startup'

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Focus = True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[DRMManager:DRMManager:DRMManager] - Expiry date disabled

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[DRMManager:DRMManager:DRMManager] - Start serial check

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No serial file

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[DRMManager:DRMManager:DRMManager] - Serial check failed

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[DRMManager:DRMManager:DRMManager] - Steam check failed

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[StartUp:StartUp:StartUp] - G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG.exe

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
Thread -> id: 3378 -> priority: 1
Thread -> id: 460 -> priority: 1
GameEvents disabled

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameEvents destroyed

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Papadax
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Fri Jun 23, 2017 9:39 pm

Re: Runtime error

Post by Papadax »

Honestly, not really a big deal, right now. But, I might get cranky, come my third or forth playthrough when I'm trying to record auto-cam for my grandkids. Good job overall on a slick game!
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16649
Joined: Thu Jun 12, 2014 6:44 pm

Re: Runtime error

Post by zakblood »

thanks for the report, nothing there that stands out for me, but developer may ask you something else, thanks again and sorry for your issues
blacklab
Black Lab Studios
Black Lab Studios
Posts: 815
Joined: Mon Dec 01, 2014 11:45 pm
Contact:

Re: Runtime error

Post by blacklab »

Hi

Recording autocam has some issues at the moment, whereby it does fail at times. We are working on it and hope to have it fixed soon.
Paul Turbett - Game Director - Black Lab Games
twitter.com/blacklabgames
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