Runtime error
Runtime error
Twice, in a row, I'm getting a Runtime error/ crash when I am trying to record auto-cam. Suggestions?
Re: Runtime error
any screen shots of the message or game logs etc?
output_log is in your main game install folder BSG_Data
sorry for your issues, a developer may need to reply once more data is given
http://www.slitherine.com/forum/viewtop ... 83&t=79060
above is the support topic of what maybe asked and required to help out with any issues, thanks
output_log is in your main game install folder BSG_Data
sorry for your issues, a developer may need to reply once more data is given
http://www.slitherine.com/forum/viewtop ... 83&t=79060
above is the support topic of what maybe asked and required to help out with any issues, thanks
Re: Runtime error
Initialize engine version: 5.6.0p4 (396ab58c4e90)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 760 (ID=0x1187)
Vendor: NVIDIA
VRAM: 2017 MB
Driver: 22.21.13.8233
Begin MonoManager ReloadAssembly
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-Boo.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-Boo.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\ConsolePro.RemoteServer.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\ConsolePro.RemoteServer.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\GameAnalytics.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\GameAnalytics.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Completed reload, in 3.793 seconds
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.069028 ms
GameData::Awake
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[NetworkGameManager 0] - instance id is 5792
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[TextRepository] - Loaded text repo 'default'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
GameEvents is awake
BlackLab.Foundation.GameEvents:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
RefMan:GetBehaviour(Boolean, Boolean, Boolean)
NetworkedGameManager:Awake()
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Scene has changed. Was '_startup'. Now '_startup'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Focus = True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[DRMManager:DRMManager:DRMManager] - Expiry date disabled
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[DRMManager:DRMManager:DRMManager] - Start serial check
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
No serial file
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[DRMManager:DRMManager:DRMManager] - Serial check failed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[DRMManager:DRMManager:DRMManager] - Steam check failed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[StartUp:StartUp:StartUp] - G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG.exe
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Setting up 2 worker threads for Enlighten.
Thread -> id: 3378 -> priority: 1
Thread -> id: 460 -> priority: 1
GameEvents disabled
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
GameEvents destroyed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 760 (ID=0x1187)
Vendor: NVIDIA
VRAM: 2017 MB
Driver: 22.21.13.8233
Begin MonoManager ReloadAssembly
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-Boo.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-Boo.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\ConsolePro.RemoteServer.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\ConsolePro.RemoteServer.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\GameAnalytics.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\GameAnalytics.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Completed reload, in 3.793 seconds
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.069028 ms
GameData::Awake
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[NetworkGameManager 0] - instance id is 5792
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[TextRepository] - Loaded text repo 'default'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
GameEvents is awake
BlackLab.Foundation.GameEvents:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
RefMan:GetBehaviour(Boolean, Boolean, Boolean)
NetworkedGameManager:Awake()
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Scene has changed. Was '_startup'. Now '_startup'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Focus = True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[DRMManager:DRMManager:DRMManager] - Expiry date disabled
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[DRMManager:DRMManager:DRMManager] - Start serial check
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
No serial file
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[DRMManager:DRMManager:DRMManager] - Serial check failed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[DRMManager:DRMManager:DRMManager] - Steam check failed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[StartUp:StartUp:StartUp] - G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG.exe
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Setting up 2 worker threads for Enlighten.
Thread -> id: 3378 -> priority: 1
Thread -> id: 460 -> priority: 1
GameEvents disabled
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
GameEvents destroyed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Re: Runtime error
Honestly, not really a big deal, right now. But, I might get cranky, come my third or forth playthrough when I'm trying to record auto-cam for my grandkids. Good job overall on a slick game!
Re: Runtime error
thanks for the report, nothing there that stands out for me, but developer may ask you something else, thanks again and sorry for your issues
Re: Runtime error
Hi
Recording autocam has some issues at the moment, whereby it does fail at times. We are working on it and hope to have it fixed soon.
Recording autocam has some issues at the moment, whereby it does fail at times. We are working on it and hope to have it fixed soon.
Paul Turbett - Game Director - Black Lab Games
twitter.com/blacklabgames
twitter.com/blacklabgames