Since the release is coming up quick, and the Let's Plays have given people a fair idea of what the game is like, i figure it may be time to come up with some ideas for future expansions for the game.
this is not a place to insist on modifications or revamps of the current game's ships, gameplay, or style, but rather a place to wishlist for future expansion adding onto the existing game.
for myself, i would want to see a map expansion. the current one is good, but Blood and Chrome has places like the Nebula/Asteroid cluster where the Ghost Fleet was hiding, and adding a couple spots to the map like that could make for interesting gameplay options.. especially if the tactical maps for them have reduced Dradis range from the nebula, and lots of asteroids to dodge. would allow for battles where the emphasis is more on recon and hit-and-run.
Blood and Chrome also gave us names for some of the smaller worlds in the Helios system, like Djerba, which is apparently a moon in "sector 12" (which is also where the nebula and asteroids hiding place of the Ghost Fleet is) (there are also Medra, Trevor, and Troy, mentioned in the series, which are apparently smaller inhabited sites in the system. probably moons of gas giants and such.
finding a way to add these (perhaps expanding the strategic map outwards a bit and adding stuff along the fringes of the system?) would allow for a future expansion to really open up more campaign options, both in campaign missions ans in random missions.. you have a bigger area to fight over, and more places to go.
another thing would be to get some of the Blood and Chrome starships added. the Orion Class 'pocket battlestar' (such as the Osiris) for example looks like it would be an interesting alternative to the Adamant.. the Orion's had enhanced sensors, a small fighter bay, Missile Tubes, a few light anti-ship guns, and a large amount of point defense turrets.
the Osiris in B&C had a stealth hull making it hard to detect when it is silent running mode.. that could be a sub-class in the game, or made a standard feature, giving it a a toggleable mode that disables the weapons and reduces the sensor range, but allows it to sneak around.. would certainly add some gameplay options there.
or the wedge shaped vessel seen in the ghost fleet, what the fans call the "defender class". it has quasi-TOS looks, like the Artemis class battlestar does, so might be usable as a cheap pre-war cruiser class of some kind.
Expansion ideas
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- Lance Corporal - Panzer IA
- Posts: 13
- Joined: Fri Aug 11, 2017 10:42 pm
Re: Expansion ideas
We are glad to hear your thoughts on the matter guys! Let us know what would you like to see in the game in a near future, and we will surely think about it!
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- Corporal - Strongpoint
- Posts: 61
- Joined: Mon Jul 31, 2017 10:24 pm
Re: Expansion ideas
Some of the blood and chrome ships as seen here: https://www.artstation.com/artwork/4yr5Wmithril2098 wrote:Since the release is coming up quick, and the Let's Plays have given people a fair idea of what the game is like, i figure it may be time to come up with some ideas for future expansions for the game.
this is not a place to insist on modifications or revamps of the current game's ships, gameplay, or style, but rather a place to wishlist for future expansion adding onto the existing game.
for myself, i would want to see a map expansion. the current one is good, but Blood and Chrome has places like the Nebula/Asteroid cluster where the Ghost Fleet was hiding, and adding a couple spots to the map like that could make for interesting gameplay options.. especially if the tactical maps for them have reduced Dradis range from the nebula, and lots of asteroids to dodge. would allow for battles where the emphasis is more on recon and hit-and-run.
Blood and Chrome also gave us names for some of the smaller worlds in the Helios system, like Djerba, which is apparently a moon in "sector 12" (which is also where the nebula and asteroids hiding place of the Ghost Fleet is) (there are also Medra, Trevor, and Troy, mentioned in the series, which are apparently smaller inhabited sites in the system. probably moons of gas giants and such.
finding a way to add these (perhaps expanding the strategic map outwards a bit and adding stuff along the fringes of the system?) would allow for a future expansion to really open up more campaign options, both in campaign missions ans in random missions.. you have a bigger area to fight over, and more places to go.
another thing would be to get some of the Blood and Chrome starships added. the Orion Class 'pocket battlestar' (such as the Osiris) for example looks like it would be an interesting alternative to the Adamant.. the Orion's had enhanced sensors, a small fighter bay, Missile Tubes, a few light anti-ship guns, and a large amount of point defense turrets.
the Osiris in B&C had a stealth hull making it hard to detect when it is silent running mode.. that could be a sub-class in the game, or made a standard feature, giving it a a toggleable mode that disables the weapons and reduces the sensor range, but allows it to sneak around.. would certainly add some gameplay options there.
or the wedge shaped vessel seen in the ghost fleet, what the fans call the "defender class". it has quasi-TOS looks, like the Artemis class battlestar does, so might be usable as a cheap pre-war cruiser class of some kind.
Also I made a topic a while ago about some cool stuff that could be added check it out http://www.slitherine.com/forum/viewtop ... 69&t=78761
Re: Expansion ideas
I would like to be able to upgrade and /or outfit my ships such as upgrading weapons, armor, marines equipment etc. Then deciding if I want more armor on my ship but at a cost of reduced weapons and speed.
Crew and ship experience.
As the crew levels up I can spend experience points to improve their capability at repairing, fighting off boarders, anti hacking and increased weapons fire to give a few examples. Points spent can be reclaimed at the cost of tylium.
Ship experience could tie in with the armor, weapons and engines upgrades I mentioned. My Battlestar levels up so I can now spend points to enhance my engines or armor or weapons. Carry more missiles or an extra nuke. Unlike crew points, spent
ship points cannot be reclaimed and are permanent.
More ship options, especially Battlestars. You could have an overhaul system so I can research and build an Artemis mark 2, with some visibly aesthetic design changes please. Even if you have this system I would like to have more than just two types of Battlestars. I don't like that I cant have the Jupitar class until the end of the campaign, although cannon wise it does make sense. Also in combat could the Battlestar have a constant flak system like in the tv series? So when the ship is auto targeting or focus firing it has a constant barrage up which would destroy some incoming missiles. If I chose to flak left or right it works as it does now. The constant flak temporarily stops if I fire missiles.
The campaign, I'm sorry but I hate it. I have no interest in the story and often it didn't make sense. Why cant I attack the Cylons? Im constantly on the defensive unless im doing a story mission. I would like a less linear campaign map, with the story missions of course. Also there was a lot of fighting on the colonies too, canon wise. I appreciate this is a space game and I don't expect to be commanding armies etc but could there be missions where we need to support the planet side operations as well as engage the fleet in orbit? Such as fighting the Cylon fleet in orbit but you have to reach a point on the map and deploy raptors?
Overall you have made a great game, and thank you for finally making it. The campaign is a bit dull but ok and the combat is fantastic. I hope you guys continue to update and expand the game for years to come, up until the sequel
....
Cheers for now
Crew and ship experience.
As the crew levels up I can spend experience points to improve their capability at repairing, fighting off boarders, anti hacking and increased weapons fire to give a few examples. Points spent can be reclaimed at the cost of tylium.
Ship experience could tie in with the armor, weapons and engines upgrades I mentioned. My Battlestar levels up so I can now spend points to enhance my engines or armor or weapons. Carry more missiles or an extra nuke. Unlike crew points, spent
ship points cannot be reclaimed and are permanent.
More ship options, especially Battlestars. You could have an overhaul system so I can research and build an Artemis mark 2, with some visibly aesthetic design changes please. Even if you have this system I would like to have more than just two types of Battlestars. I don't like that I cant have the Jupitar class until the end of the campaign, although cannon wise it does make sense. Also in combat could the Battlestar have a constant flak system like in the tv series? So when the ship is auto targeting or focus firing it has a constant barrage up which would destroy some incoming missiles. If I chose to flak left or right it works as it does now. The constant flak temporarily stops if I fire missiles.
The campaign, I'm sorry but I hate it. I have no interest in the story and often it didn't make sense. Why cant I attack the Cylons? Im constantly on the defensive unless im doing a story mission. I would like a less linear campaign map, with the story missions of course. Also there was a lot of fighting on the colonies too, canon wise. I appreciate this is a space game and I don't expect to be commanding armies etc but could there be missions where we need to support the planet side operations as well as engage the fleet in orbit? Such as fighting the Cylon fleet in orbit but you have to reach a point on the map and deploy raptors?
Overall you have made a great game, and thank you for finally making it. The campaign is a bit dull but ok and the combat is fantastic. I hope you guys continue to update and expand the game for years to come, up until the sequel

Cheers for now