Conforming - why?

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nikgaukroger
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Conforming - why?

Post by nikgaukroger »

Bugged me for a while this one and I can't recall seeing an explanation.

Why bother having conforming at all in FoG?

The rules for non-conformed combat work so why have the conforming rules which can lead to what can be seen as odd situations occuring when BGs move a long way to conform?

I'd be interested in the writers thinking on this.
Nik Gaukroger

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petedalby
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Post by petedalby »

Totally agree Nik - the point was made during testing. Conforming can lead to strange situations - and unexpecte outcomes.

Pete
madaxeman
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Post by madaxeman »

makes the inevitable routs tidier?
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ars_belli
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Post by ars_belli »

Because historically, opposing battle lines tended not to remain at odd angles to one another as the fighting progressed? :wink:

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carlos
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Post by carlos »

Looks pretty?
Ranimiro
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Post by Ranimiro »

I think it is mainly because it simplifies the modeling of a rout, push, etc... imagine trying to model a unit chasing or routing in diagonal through your BGs? Pretty nasty and always a conflictive situation.
vercingetorix
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Post by vercingetorix »

I think that in real life, the lines squared off naturally as meele progressed
MarkSieber
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Post by MarkSieber »

I'd say more like collapsed together, rather than squared :) It does make things a bit tidier on table.
timmy1
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Post by timmy1 »

So it has nothing to do with Wargames largely suffering from OCD and having an uncontrolable urge to tidy up the battle lines then...
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