ZOOM?

Afghanistan '11 changes the paradigm of wargaming and manages to bring Counter-Insurgency and guerrilla warfare to your screen, properly represented thanks to a revolutionary gameplay formula!
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pkpowers
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Wed Dec 30, 2009 12:41 am

ZOOM?

Post by pkpowers »

is there a way to zoom in on the map? Thanks for any help
Every Single Soldier
Vietnam ’65 developer
Vietnam ’65 developer
Posts: 1770
Joined: Wed Jan 14, 2015 4:40 pm

Re: ZOOM?

Post by Every Single Soldier »

We have covered this before, is it really necessary, bearing in ind we want it to represent commander looking at a map not a satelite image, what is the main concern with the current zoom ?
pkpowers
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Wed Dec 30, 2009 12:41 am

Re: ZOOM?

Post by pkpowers »

is there an image to represent a damaged water tower?
Every Single Soldier
Vietnam ’65 developer
Vietnam ’65 developer
Posts: 1770
Joined: Wed Jan 14, 2015 4:40 pm

Re: ZOOM?

Post by Every Single Soldier »

Yes , both in the intel map and in the main scene :shock:
milesjb
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 56
Joined: Sat Jan 09, 2016 6:42 pm

Re: ZOOM?

Post by milesjb »

I'm trying to figure out how to zoom as well. Can't find it in the manual. I've also searched the forum with no luck. Is there a way to zoom using the keyboard. My mouse doesn't have a wheel.
CCIPsubsim
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Sat Nov 12, 2016 8:17 pm

Re: ZOOM?

Post by CCIPsubsim »

This is only tangentially related, but I was wondering - in the game's main 3D world, would it be possible to (optionally) display village names and maybe some of the other icons/data that's currently only on the map screen?
Every Single Soldier
Vietnam ’65 developer
Vietnam ’65 developer
Posts: 1770
Joined: Wed Jan 14, 2015 4:40 pm

Re: ZOOM?

Post by Every Single Soldier »

We are working on a solution to display the village names in an unobtrusive way and complimantery to the 3D terrain, should make the V1.1.0 cut :shock:
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