Some hints on skirmishes

There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system...
Post Reply
Adraeth
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 359
Joined: Mon Jun 29, 2009 8:19 am

Some hints on skirmishes

Post by Adraeth »

I suppose the Sanctus Reach AI engine is loosely based on Battle Academy 2 engine; i found that in skirmishes the AI prefers to seek and destroy my units than taking VPs, i a custom Small AI attack Vs my defend the AI wasted some time (skirmish turn limit 12) on smashing my rhino transport instead of taking the vital second VP, thus i won by 2:1.

This might be bypassed by the player allowing more turns in a skirmish, but, i think that this might be interesting for future AI development.

That said, the game is just awesome, it is W40k tabletop on my computer and i will thank you everyday for that (and ... you know, bring more amry lists :D :D :D )
Post Reply

Return to “Warhammer 40,000: Sanctus Reach”