Rumour is ios 11 won't support 32 bit apps. Say it ain't so! Is there any way to get BA and BA2 working in that world? Is there NO hope of a 64 bit update??
Jim
Moderators: Slitherine Core, BA Moderators

So with last night's announcement from Apple we know that with iOS 11 this fall 32 bit apps won't launch. This affects not only BA1 and 2, but Pike & Shot, Hell and undoubtedly other Slitherine iOS games (and in a year or so Mac games as that platform phases out 32 bit). All the statements from Slitherine on the forum about this give off a rather c'est la vie vibe, or rather c'est la guerre. I understand that the Slitherine user base is likely mostly on PC, which tends to let just about everything run that anybody wants to run in perpetuity. I also get that Apple sees 32 bit support as a bit of a ball and chain, especially with their native 64 bit APFS format and all the potential that has.JoeMiller wrote:Hello Jim,
Sorry, but for both of these games the engines themselves which the games are built on are only 32-bit engines and the engine cannot be updated to 64-bit, so if Apple stop 32-bit apps from working on the iOS then this will unfortunately end the games as well, as these cannot be updated to 64-bit without completely rebuilding the games in a new engine. At the moment there is no confirmed date when Apple will stop 32-bit apps from running, but there is talk that this may happen with iOS11 so if you still wish to play the games then you will not be able to update to this iOS. I'm sorry for this.


I'd be interested to know whether Slitherine will be doing no 64 bit iOS development for the foreseeable future, or just not for the multi-player cross platform titles. Qvadriga, for example, isn't multi-player (unfortunatelypipfromslitherine wrote:"While Apple does not legally have to support people who have spent hundreds of dollars on apps"...
Yes, I am being trite. The reality is that we worked very hard to allow people to play cross platform and to play their own games on any devices, and that now makes updating these apps extremely expensive and difficult. I appreciate that you are frustrated, but so are we. Apple have done this specifically to force people to update their hardware. It is hard to suggest that a company that made nearly $50B in PROFIT cannot support legacy apps in their OS.
For many developers it is a simple task to update to 64 bit, it is not for us, as we pushed very hard to fit BA and other games into iPad 1 hardware when they launched.
Cheers
Pip
