In this first Feature video we highlight one of the core gameplay concepts in the upcoming counter-insurgency turn-based strategy game: Afghanistan '11.
Winning Hearts & Minds is vital to your strategy. Will you manage to stabilize the region?
Afghanistan '11 is currently on beta and it'll be released on march 23rd! Stay tuned for more news.
A look at features in Afghanistan '11 - Hearts & Minds!
Moderator: Slitherine Core
Re: A look at features in Afghanistan '11 - Hearts & Minds!
Thanks - it's so different to anything I have so far, that it looks to be a 'must have'. I just have one question after I saw this and another video where he lost hearts and minds points very fast without knowing why. It seemed like unstoppable. Can you see why you are losing points and what to do about it?
Re: A look at features in Afghanistan '11 - Hearts & Minds!
Moving units is consuming energy, so each hexe costs Political Points along with how fast the unit is consuming energy (oil, etc). Too, foreign military going everywhere in the country seems invading it...jnpoint wrote: lost hearts and minds points very fast without knowing why. It seemed like unstoppable.
Re: A look at features in Afghanistan '11 - Hearts & Minds!
Oh, I think I wasn't quite clear. I am talking about the number '50' in hearts and minds. That number dropped very fast over a few turns it dropped to 42 as far as I remember. But you couldn't see anywhere why.ERISS wrote:Moving units is consuming energy, so each hexe costs Political Points along with how fast the unit is consuming energy (oil, etc). Too, foreign military going everywhere in the country seems invading it...jnpoint wrote: lost hearts and minds points very fast without knowing why. It seemed like unstoppable.
Re: A look at features in Afghanistan '11 - Hearts & Minds!
I think that is because the taliban or militia units were visiting the villages which lowers their hearts and minds.jnpoint wrote:Oh, I think I wasn't quite clear. I am talking about the number '50' in hearts and minds. That number dropped very fast over a few turns it dropped to 42 as far as I remember. But you couldn't see anywhere why.ERISS wrote:Moving units is consuming energy, so each hexe costs Political Points along with how fast the unit is consuming energy (oil, etc). Too, foreign military going everywhere in the country seems invading it...jnpoint wrote: lost hearts and minds points very fast without knowing why. It seemed like unstoppable.
So if you are not sending units near the villages its hearts and minds will surely drop.
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Re: A look at features in Afghanistan '11 - Hearts & Minds!
Do you recall which video it is you are referring to ?jnpoint wrote: I saw this and another video where he lost hearts and minds points very fast without knowing why.
Many factors influence H&m in A11, a sudden drop would be as a result of many things happening in one turn. eg, losing combat situations, enemy intimidation missions, exploding IEDs etc etc
It is unsual for the H&M score to drop more then2 or 3 points in any one turn unless thing are just going very badly. And remember certain external political events effect the H&M, being the only H&M effect not recorded bu the Logistics SO
Re: A look at features in Afghanistan '11 - Hearts & Minds!
Hello guys!
Superb graphic style, nice!
Are there also an impact of H&M from extern events like random political developments?
Superb graphic style, nice!
Are there also an impact of H&M from extern events like random political developments?
Re: A look at features in Afghanistan '11 - Hearts & Minds!
There's a Civil Affairs report that you can check to see all the factors that affected your Hearts & Minds score each turn. From what I've seen in gameplay videos, most causes of H&M loss are pretty obvious when they happen, but the opposition successfully intimidating villages is one of the more common and less obvious ones.jnpoint wrote:Oh, I think I wasn't quite clear. I am talking about the number '50' in hearts and minds. That number dropped very fast over a few turns it dropped to 42 as far as I remember. But you couldn't see anywhere why.




