Campaign turn Timer Display

There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system...
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FirecrackerJOE
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 23
Joined: Thu Feb 09, 2017 6:27 pm

Campaign turn Timer Display

Post by FirecrackerJOE »

I ran into a User Experience issue when playing the storm-claw campaign. While playing the second mission(escorting the rhinos) I consistently reached my objective with the turn timer reading 2 turn(s) remaining. I then ended my turn. The turn changes to 1 turn remaining while the orks move, then to 0 turn(s) remaining when they end their turn and the defeat message is shown. If counting ork turns is considered to be a feature then I request that 2 turn(s) remaining on such missions be changed to "Final Turn" or something similar.

Reproduction Steps
Load the Stormclaw campaign. Select the second non-skirmish mission.
Play through 18 turns without losing all troops and without reaching the extraction point.
At the end of the 18th turn (the timer should read 2 turn(s) remaining) the ork turn will be processed and then the mission will be failed.
pipfromslitherine
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Joined: Wed Mar 23, 2005 10:35 pm

Re: Campaign turn Timer Display

Post by pipfromslitherine »

The team are looking into this bug, which has been reported by others too. Sorry for the inconvenience.

Cheers

Pip
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FirecrackerJOE
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 23
Joined: Thu Feb 09, 2017 6:27 pm

Re: Campaign turn Timer Display

Post by FirecrackerJOE »

thanks so much for the quick response!
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