the unit grey hunter bolter pack Askell is facing the way of the target in the hex shown,
with the range being in green, on the tile therein and also on the first direction moved, away yes, but still in range of a shot, reaction? does it only mean reaction to a forward movement, or any sort of movement in range?
the unit grey hunter bolter pack Askell, hadn't moved or fired as yet on the AI's turn, as soon as the Orc moved in the targeted box, a reaction shot imo should have been taken?
even though it was moving away from the shooter, it was still in range and a valid target imo.
second, (unit was in the yellow box at start btw)
the second unit, grey hunter bolter pack stafngrimr, was also facing the target? again with reaction fire not used and in range, if the askell shot wasn't allowed, how come the stafngrimr unit fire on the move towards it? as that would be the correct action, as it's a reaction to a attacking move, which doesn't always happen on a given distance if the attacker is for one, doing a melee attack, and two, if the orc unit is in a given range, eg too close.
if one couldn't shoot for a given reason, i still can't understand why the second targeted unit couldn't also?
doesn't reaction shots work if the attacker attacks using melee? as if they shoot at the same distance shown, they get a shot back by reaction? and reaction as such in other places are shown to take a pot shot even if the attacker is only moving a way, as a shot in the back has also been shown before, while maybe not nice, it happens, this is why it was noted, and also why i've said it in the past, it's rare yes, as the distances and even maybe the units have to be so, but it does happen, and it's something i';m not sure of so mentioned it, if wrong, that's not a problem, as i'm wrong often enough that it makes little difference, as long as i understand.
same with why Orc's always make a be line and aim at flammer units no matter what, also spotted and mentioned, as closer and better targets were there on many times, so for me it seemed as if it was maybe programmed that way, to take a given unit out first etc.
thanks for looking into it, and hope it all helps btw.
while you're here, and talking to the devs etc, can you also mention that 0 range imo needs a second look as well, as no gun should have a low to very low to hit probability at 1 to 0 hex range, again it doesn't make sense in the game, as some unit with no melee ability, and having a weapon with a 0 hit % chance in 1 to 0 hex ranges, makes it also imo rather strange and somewhat wrong, % to hit on range yes, but that also means, the closer you are, the better the chances, not less as it is atm...
thanks again, hope the guide and map above helps explain it more, seems maybe i don't fully understand the reaction / action ranges maybe
as i was hoping if one was wrong, how come the second didn't fire and that's what made me post it as an error, it's hard as well to reproduce it, and iv'e spent all night trying as well
