contracting with undrilled MF

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olivier
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contracting with undrilled MF

Post by olivier »

As I read an undrilled MF, after contracting, can't wheel or move less than his max move when he is in 6 MU of an ennemy. :(
Have I forget something?
rbodleyscott
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Re: contracting with undrilled MF

Post by rbodleyscott »

olivier wrote:As I read an undrilled MF, after contracting, can't wheel or move less than his max move when he is in 6 MU of an ennemy. :(
Have I forget something?
Well they have to move 3 MUs with both front corners of the BG, so they could wheel 1 MU.
olivier
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Post by olivier »

Well they have to move 3 MUs with both front corners of the BG, so they could wheel 1 MU.
Yes, I know about the 3 MU :) But as it is write you can only make a SIMPLE advance after a contracting and a wheel with an other undrilled is complex ( difficult forward move) on the chart. :(
SirGarnet
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Post by SirGarnet »

(Correction): You are right if it is a Difficult Forward Move since it is complex - you passed the CMT for MF to move but it would count just for one or the other but not both as it must be a Simple advance. Doable with a commander.

Well they have to move 3 MUs with both front corners of the BG, so they could wheel 1 MU.
But,
- under Contractions in the table it says "advance of at least 3 MUs"
- the advance is a "Difficult forward move with no more than a single wheel"
- under wheeling it says "For ease of measuring, the distance moved during the wheel is taken as the straight line from the starting position ot hte ending position of the moving front corner."

I'm missing where it says both front corners must move at least 3 MUs rather than just the BG moving at least 3 MUs, since that appears to be satisfied with a wheel. :?

Mike
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Post by madmike111 »

I think the question here is around a simple move becoming a difficult move for undrilled when within 6MU of bad guys.

If within 6MU of bad guys single wheel is a difficult move for undrilled MI, i.e. not do able if contracting.

I don't have my rules in front of me but that is how we have been playing.
SirGarnet
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Post by SirGarnet »

madmike111 wrote:I think the question here is around a simple move becoming a difficult move for undrilled when within 6MU of bad guys.

If within 6MU of bad guys single wheel is a difficult move for undrilled MI, i.e. not do able if contracting.

I don't have my rules in front of me but that is how we have been playing.
Yes, that seems straightforward. The interesting question is if you don't just measure the wheel normally for contractions.
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Post by rbodleyscott »

olivier wrote:
Well they have to move 3 MUs with both front corners of the BG, so they could wheel 1 MU.
Yes, I know about the 3 MU :) But as it is write you can only make a SIMPLE advance after a contracting and a wheel with an other undrilled is complex ( difficult forward move) on the chart. :(
True, but not if the BG has a commander with it. (or is outside 6Mus of enemy as you said).
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Post by hammy »

MikeK wrote: I'm missing where it says both front corners must move at least 3 MUs rather than just the BG moving at least 3 MUs, since that appears to be satisfied with a wheel. :?
See P46, contractions. Both front corners must have moved at least 3MU
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Post by rogerg »

If an undrilled BG of MF passes a CMT, can it contract and wheel? The shortest move of a front corner being at least 3 MU.
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Post by terrys »

If an undrilled BG of MF passes a CMT, can it contract and wheel? The shortest move of a front corner being at least 3 MU.
As previously stated - Only if the entire move is outside 6MUs or if the BG is led by a commander.
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Post by hammy »

rogerg wrote:If an undrilled BG of MF passes a CMT, can it contract and wheel? The shortest move of a front corner being at least 3 MU.
Only if it is outside 6MU of the enemy or has a commander with it.

The advance must be simple and to wheel within 6MU without a commander is not simple for undrilled MF. Interestingly this also means that a BG of other undrilled troops that wishes to contract without a commander present while within 6MU of the enemy must move it's full move straight forwards.
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Post by shall »

I find the easiest mental way to think of difficult moves is the other way round...

Troops only face a difficult move if they are undrilled and attempt to wheel or move short inside 6MU without a general present

Feels a difficult situation to me and always works as my memory jogger.

Si
Last edited by shall on Sun Aug 10, 2008 7:45 am, edited 2 times in total.
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SirGarnet
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Post by SirGarnet »

Thanks, Hammy, with caffeine at least my basic motor skills seem OK even if my memory is failing!
olivier
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Post by olivier »

Ok, Thank you! :)
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Post by hazelbark »

This is an easy one to overlook or forget as people learn the rules. Thanks for shinning some light on it.
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