Sanctus Reach Update v1.0.2

There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system...
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IainMcNeil
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Sanctus Reach Update v1.0.2

Post by IainMcNeil »

Hi guys,

the 1.0.2 update has gone official. You can now download it via the updater or members area.

The full change log is below.

v1.0.2 – January 25, 2017
• Reaction Fire has been heavily revamped. There AI was originally trying to save shots for the best targets but this sometimes resulted in it not reacting when it felt like it should. It now should always shoot.
• Hollow Hills Difficulty – the player has been given additional units to take on the Battlewagon and the Battlewagon has had its stats reduced.
• Hollow Hills has had a turn limit of 20 added to prevent it being farmed.
• Unit challenges and voice over play simultaneously with their combat animations so there is no delay when they open fire, speeding up the pace of the game.
• Firing animations have been sped up so that the pace of the game improves.
• We have added one new small map for multiplayer.
• The crash in the editor when creating a new campaign has been fixed.
• A bug where the shroud was not shown in overhead “M” hot key map view is fixed.
• The Ork unit icons have been modified to make them more visible when zoomed out.
• A bug where the AI would sometimes deploy its units on the wrong side of a barricade and become trapped has been fixed.
• A bug where tooltips were shown on shrouded tiles, giving away the position of enemy units has been fixed.
• A bug where the Gorkanaut could shoot and destroy itself when targeting terrain has been fixed.
• A bug where the Gorkanaut did not react to enemy units has been fixed.
• The Gorkanaut’s melee attack has been upgraded to area effect so he can more easily kill sqauds of weak infantry, similar to the Imperials Knights stomp.
• Skirmish force selection has been adjusted to try and make the forces fairer.
• The camera has been adjusted so that its easier to get to the corners of the map. There were times when the camera could get locked and it made selecting units and seeing the action difficult.
• Edgil Redfist was gaining the wrong ability. He now gains Frost Rage.
• The AI was targeting the players Melta gun units excessively. This has been toned down.
• The Battlewagon has had its accuracy reduced as it was over powered.
• The AI was unable to deploy units from a “Broken” transport – i.e. one with low morale. This is now fixed.
• There was a delay at the start of the AI turn when there are a lot of units. This has been fixed and removed.
• Melee attacks against vehicles were always using frontal armour. They now use the appropriate facing for the unit.
• Some users were missing large parts of the UI and we’ve added some tips in mission 1 to encourage the user to check out these features, so they better understand the game.
• The editor now defaults to advanced mode, which allows you to place multi tile objects by default. Basic mode is still available but its now clearer what is going on.
• Acid Woods and Lost Hills Multiplayer maps have been rebalanced to make them fairer. The Orks were under powered.
• Various spelling mistakes fixed

Thanks!

The previous patch can be found here:
http://www.slitherine.com/forum/viewtop ... 37&t=75702
GCCRacer
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 40
Joined: Tue Jan 24, 2017 8:11 pm

Re: Sanctus Reach Update v1.0.2

Post by GCCRacer »

Many thanks for the hard work.

Are the updates cumulative, so do we still need the 1.0.1 applied first?

regards

Edit: I see the 1.0.1 is not listed in the normal member section anymore so I assume that's all inclusive.
zakblood
Most Active User 2017
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Re: Sanctus Reach Update v1.0.2

Post by zakblood »

all patches on here are all inclusive
ImperialGrunt
Corporal - Strongpoint
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Joined: Tue Sep 30, 2014 1:14 am

Re: Sanctus Reach Update v1.0.2

Post by ImperialGrunt »

Excellent! The Emperor provides!

EDIT: Got a chance to play a skirmish game with the new update. Really like the more fluid gameplay. The voiceovers with the action blends very well.
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