Tokyo -- Great Scenario!
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richfed
- Sergeant - Panzer IIC

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Tokyo -- Great Scenario!
I know that there have been a lot of posts expressing disdain for scenarios that have, as a condition for victory, "Kill X number of enemy units". Though I, too, don't particularly enjoy that requirement, this is not that.
I've played through the US Allies & US Marines campaigns 3 times each - once each at the first 3 difficulty settings. Dabbled in Winter War & Rising Sun, and have nearly completed Blitzkrieg once at the middle difficulty setting -- although I had to play each scenario, except, I think, the first, more than once - usually several times - before achieving victory. Currently, I am in the deployment phase of Moscow. So, I am fairly familiar with the game.
Perhaps my favorite individual scenario is Tokyo [Operation Downfall] in the US Allies campaign. It's got it all. Large scale force size, significant naval, air, & land forces, and ... the objectives. I love scenarios like this where you are tasked with distinct missions within the overall victory conditions that, if achieved, make the final job easier. This one has taking control of a particular harbor, cutting off a peninsula, and the taking of an airfield. This all before controlling two secondary VPs and advancing on the Imperial Palace from both the east & west. And, all the while, having the option of employing the Atomic Option. Great fun! To achieve all those objectives, the player is "forced" to allot resources to each individual mission, keeping in mind the final objectives.
I don't know which of the developers designed that particular scenario, but kudus to you. That kind of thought in development makes the game extra special.
I've played through the US Allies & US Marines campaigns 3 times each - once each at the first 3 difficulty settings. Dabbled in Winter War & Rising Sun, and have nearly completed Blitzkrieg once at the middle difficulty setting -- although I had to play each scenario, except, I think, the first, more than once - usually several times - before achieving victory. Currently, I am in the deployment phase of Moscow. So, I am fairly familiar with the game.
Perhaps my favorite individual scenario is Tokyo [Operation Downfall] in the US Allies campaign. It's got it all. Large scale force size, significant naval, air, & land forces, and ... the objectives. I love scenarios like this where you are tasked with distinct missions within the overall victory conditions that, if achieved, make the final job easier. This one has taking control of a particular harbor, cutting off a peninsula, and the taking of an airfield. This all before controlling two secondary VPs and advancing on the Imperial Palace from both the east & west. And, all the while, having the option of employing the Atomic Option. Great fun! To achieve all those objectives, the player is "forced" to allot resources to each individual mission, keeping in mind the final objectives.
I don't know which of the developers designed that particular scenario, but kudus to you. That kind of thought in development makes the game extra special.
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bru888
- Order of Battle Moderator

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Re: Tokyo -- Great Scenario!
Yes, Tokyo (Operation Downfall) is one of my favorites as well. I've played it twice now - one must pay attention to that direction about cutting off the peninsula* - and both times I felt that I needed a beer, a cigarette, and something else that I will not mention, afterwards. Well, I don't smoke and I'm too old for that something else so I settled for beer!
P.S. - You don't have to sail up Tokyo Bay right away. What I did the second time was to let my allied AI warships in the west take the kamikaze attacks and sail the rest of my auxiliaries which had been posted there to the east. They set up a diversion on the west coast of the peninsula while I landed my entire core on the east coast. Yes, I sacrificed the secondary objective to "Capture 3 harbor facilities in turns" in order to gain some land command points. That's a darned hard thing to do, as you probably found out, and I did not need the additional CP in the end. Instead, I concentrated on the peninsula and attacked westward. By the time I got to the harbor, I was able to clear it of most of the nastiness it contains. Only then did I sail my fleet up the bay.
*By the way, if there are any devs reading this, please correct the grammar on the Objective Award for cutting off the peninsula. You mean to say, "Counter attacks launched from the peninsula will cease," not "seize." (Although, "seize" as in damaged armored unit engine parts is not too far fetched, but in that case, it's "seize up." I think you meant "cease" however. Just sayin'
)
P.S. - You don't have to sail up Tokyo Bay right away. What I did the second time was to let my allied AI warships in the west take the kamikaze attacks and sail the rest of my auxiliaries which had been posted there to the east. They set up a diversion on the west coast of the peninsula while I landed my entire core on the east coast. Yes, I sacrificed the secondary objective to "Capture 3 harbor facilities in turns" in order to gain some land command points. That's a darned hard thing to do, as you probably found out, and I did not need the additional CP in the end. Instead, I concentrated on the peninsula and attacked westward. By the time I got to the harbor, I was able to clear it of most of the nastiness it contains. Only then did I sail my fleet up the bay.
*By the way, if there are any devs reading this, please correct the grammar on the Objective Award for cutting off the peninsula. You mean to say, "Counter attacks launched from the peninsula will cease," not "seize." (Although, "seize" as in damaged armored unit engine parts is not too far fetched, but in that case, it's "seize up." I think you meant "cease" however. Just sayin'
- Bru
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GiveWarAchance
- 1st Lieutenant - Grenadier

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Re: Tokyo -- Great Scenario!
Sounds like a fun one.
Is it hard? You have to fight in the heart of Japan so they must be amped up a lot trying to defend their homes.
And they had a new medium tank that was saved for the homeland defense.
Is it hard? You have to fight in the heart of Japan so they must be amped up a lot trying to defend their homes.
And they had a new medium tank that was saved for the homeland defense.
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bru888
- Order of Battle Moderator

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Re: Tokyo -- Great Scenario!
Yes, it is hard (on middle difficulty setting, for me). They usually save the worst for last in these DLC campaigns.
- Bru
Re: Tokyo -- Great Scenario!
Oh, is that still there? Sorry. I volunteered my services of going through all the texts and correct such mistakes. Must have missed this one.bru888 wrote: *By the way, if there are any devs reading this, please correct the grammar on the Objective Award for cutting off the peninsula. You mean to say, "Counter attacks launched from the peninsula will cease," not "seize." (Although, "seize" as in damaged armored unit engine parts is not too far fetched, but in that case, it's "seize up." I think you meant "cease" however. Just sayin')
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richfed
- Sergeant - Panzer IIC

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Re: Tokyo -- Great Scenario!
It is still there!
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bru888
- Order of Battle Moderator

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Re: Tokyo -- Great Scenario!
You know, when I really like a game, I will make all sorts of allowances for minor blemishes.richfed wrote:It is still there!
In this case, and some others that I can recall in which I could correct spelling and grammar, I chalk it up to not everybody out there fighting a war and sending communiques was an English professor. Of course there are typographical errors and other errata in military correspondence during a major war!
Such is my love for OOB. However, maybe this "seize" should be corrected for players who are not so forgiving as me.
- Bru
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GiveWarAchance
- 1st Lieutenant - Grenadier

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Re: Tokyo -- Great Scenario!
There are some sticklers that would have a seizure if they saw that typo.bru888 wrote:You know, when I really like a game, I will make all sorts of allowances for minor blemishes.richfed wrote:It is still there!
In this case, and some others that I can recall in which I could correct spelling and grammar, I chalk it up to not everybody out there fighting a war and sending communiques was an English professor. Of course there are typographical errors and other errata in military correspondence during a major war!
Such is my love for OOB. However, maybe this "seize" should be corrected for players who are not so forgiving as me.
I can see what you mean by the final battle in a campaign being harder. I lost 2 core and almost a couple more in China's last fight plus many units shot up a fair bit including my planes. The Chinese were relentless in trying to cut off our supplies so one of my long-range 'clever' pincher attacks turned into a desperate rescue mission that took a lot of fighting to clear up. On the pleasant side, I like how this OOB game doesn't have the stress of the Panzer Corp series where a fresh 5-star unit can be wiped out by only two enemy attacks and the badguys love to dogpile sadistically onto core units in that game, but in OOB it takes much more than two attacks to have a chance at wiping a unit so we can make a mistake without suffering critical damage unless you do one of my special long-range flank attacks and get surrounded & out of supply.
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bru888
- Order of Battle Moderator

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Re: Tokyo -- Great Scenario!
Heh, I just reached Melbourne, the final scenario in Rising Sun. Let me sum it up as far as campaign-ending difficulty: They allow for 100 turns in this scenario!GiveWarAchance wrote:I can see what you mean by the final battle in a campaign being harder.
Hoo boy. See you guys in two or three days . . .
- Bru
Re: Tokyo -- Great Scenario!
Unless you want to clear all the mines in the harbor it will only take you 30-40 turns to win Melbourne.
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GiveWarAchance
- 1st Lieutenant - Grenadier

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Re: Tokyo -- Great Scenario!
I wanna hear how it goes. I think for the Japanese to beat Australia, they would have to control all the settlements around the coasts. Going inland would be a futile trek into oblivion.bru888 wrote:Heh, I just reached Melbourne, the final scenario in Rising Sun. Let me sum it up as far as campaign-ending difficulty: They allow for 100 turns in this scenario!GiveWarAchance wrote:I can see what you mean by the final battle in a campaign being harder.![]()
Hoo boy. See you guys in two or three days . . .
