Random Battle Generator Templates

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eddieballgame
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 654
Joined: Mon Dec 17, 2012 2:53 am

Random Battle Generator Templates

Post by eddieballgame »

This thread is my attempt to garner insight/ideas on creating templates for "BiteNibbleChomp's" excellent Random Battle Generator. One could...argue, that PzC does not need a RBG, as the outstanding existing "tweakable" scenarios combined with the in-game editor suffice to keep the game...fresh. However, there is never anything wrong with a feature that can add more options to the game play.
Anyways, here are 5 templates for use if anyone is interested.

Using the in-game map/scenario editor I was able to add rivers, well...sort of. :) I am not sure how to do actual rivers, but I was able to add a waterway/marsh down the middle of the map as an experiment. The 5 templates allow for a random map to include this dividing line & add some variance in the game play.
I also tweaked the scenario parameters a little bit, but those are easy tweaks for anyone to change.

Each template has been "named" using the editor so these files can just be copied into the Scenario folder without them overwriting the original. 2 of them have the Aircraft removed, but of course, you can still purchase them via the prestige method. I increased the "core" so this would be possible. The "huge" map is just for fun & maybe of some use to someone.
Attachments
SwampRiverDivider.zip
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Last edited by eddieballgame on Thu Dec 15, 2016 2:37 am, edited 1 time in total.
hugh2711
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 612
Joined: Fri Sep 27, 2013 8:45 pm

Re: Random Battle Generator Templates

Post by hugh2711 »

tried the big scenario one. very nice/interesting. thank you
eddieballgame
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 654
Joined: Mon Dec 17, 2012 2:53 am

Re: Random Battle Generator Templates

Post by eddieballgame »

You are most welcome. That particular template needs some work on the terrain. :)
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: Random Battle Generator Templates

Post by BiteNibbleChomp »

eddieballgame wrote:You are most welcome. That particular template needs some work on the terrain. :)
The terrain is tied to zones. Just randomly place the zones in a similar pattern to the original file and everything should work fine.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
hugh2711
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 612
Joined: Fri Sep 27, 2013 8:45 pm

Re: Random Battle Generator Templates

Post by hugh2711 »

I just like BIG maps :-). I am surprised that maps are so dificult/time consuming to do. I seem to remember a long time ago a game that generated maps that included terrain/river/forests very quickly. Is there a possibility of incorporating those principles/code? - it was 'simcity 2000' remember "reticulating splines" in a female american voice :-)
eddieballgame
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 654
Joined: Mon Dec 17, 2012 2:53 am

Re: Random Battle Generator Templates

Post by eddieballgame »

BiteNibbleChomp wrote:
eddieballgame wrote:You are most welcome. That particular template needs some work on the terrain. :)
The terrain is tied to zones. Just randomly place the zones in a similar pattern to the original file and everything should work fine.

- BNC

Thank you for this info...works like a charm.
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: Random Battle Generator Templates

Post by BiteNibbleChomp »

hugh2711 wrote:I just like BIG maps :-). I am surprised that maps are so dificult/time consuming to do. I seem to remember a long time ago a game that generated maps that included terrain/river/forests very quickly. Is there a possibility of incorporating those principles/code? - it was 'simcity 2000' remember "reticulating splines" in a female american voice :-)
I've included terrain like farms, hills, forests and mountains. Rivers are extremely difficult to randomise, as I can't do them as randomly positioned 1-tile elements. To make them appear you have to set up each individual hex, along with alignment and the correct position. That is fine for one or two generated rivers, but quite tedious for 10+, not to mention the fact that there is risk of intersecting rivers, which then need their own graphic as well.

Plus, if I add rivers, then roads are almost a must. They are equally tedious to rivers, but I would need more of them. So I just left them out. As it is the generator took me quite a long time to program.
eddieballgame wrote:
BiteNibbleChomp wrote:
eddieballgame wrote:You are most welcome. That particular template needs some work on the terrain. :)
The terrain is tied to zones. Just randomly place the zones in a similar pattern to the original file and everything should work fine.

- BNC

Thank you for this info...works like a charm.
Great to hear!

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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