Soviet Guards,Waffen SS & Kriegsmarine miniMod
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Field Marshal - Elefant
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Soviet Guards,Waffen SS & Kriegsmarine miniMod
Hello,
While playing to Order of Battle Blitzkrieg came to me this idea : Why do not to make waffen ss a nation for part ?
I quickly made this mod (a few hours).
You can now recruit waffen SS units (cost+10).
I did not change the SE units so this mod is fully compatible with all the scenario.
http://www.mediafire.com/file/hx5anbkmd ... ffenSS.zip
While playing to Order of Battle Blitzkrieg came to me this idea : Why do not to make waffen ss a nation for part ?
I quickly made this mod (a few hours).
You can now recruit waffen SS units (cost+10).
I did not change the SE units so this mod is fully compatible with all the scenario.
http://www.mediafire.com/file/hx5anbkmd ... ffenSS.zip
Last edited by terminator on Tue Apr 04, 2017 7:34 pm, edited 3 times in total.
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- Field Marshal - Elefant
- Posts: 5939
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Waffen SS miniMod
Purchase screen :
Re: Waffen SS miniMod
Can you be interested, I made a modification of the mod PHCAS that can be used with all the German campaigns.
SS (and Hungarian) units can be purchased
Http://www.hostingpics.net/viewer.php?i ... pShots.jpg
http://www.mundusbellicus.fr/forum/gran ... orps/page3
SS (and Hungarian) units can be purchased
Http://www.hostingpics.net/viewer.php?i ... pShots.jpg
http://www.mundusbellicus.fr/forum/gran ... orps/page3
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- Field Marshal - Elefant
- Posts: 5939
- Joined: Mon Aug 15, 2011 12:48 pm
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Re: Waffen SS miniMod
Attractive screenshots !
Is there a link to download your mod ?
Is there a link to download your mod ?
Re: Waffen SS miniMod
It is finished for 1939-1943.
For the end of the war I still have quite a lot of "BigUnit" to do
Before putting a download link I would like to have the agreement of PHCAS
For the end of the war I still have quite a lot of "BigUnit" to do
Before putting a download link I would like to have the agreement of PHCAS
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- Field Marshal - Elefant
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Re: Waffen SS miniMod
If it is a modification of another mod then it is problematic.
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- Field Marshal - Elefant
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Re: Waffen SS miniMod
Somebody interested in a new nation?
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- Field Marshal - Elefant
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Re: Waffen SS miniMod
You will have the possibility of buying ships :
Re: Waffen SS miniMod
I think is a fantastic idea Terminator.
Although I wouldnt have time to play it, I would love if you finish this mini-mod. I think a lot of people would try it through the Grand Campaigns.
Although I wouldnt have time to play it, I would love if you finish this mini-mod. I think a lot of people would try it through the Grand Campaigns.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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- Field Marshal - Elefant
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Re: Waffen SS miniMod
http://www.mediafire.com/file/es2ygl6w4 ... marine.zip
4 remarks :
- Waffen SS included
- only kriegsmarine can buy ships
- no River Boat
- Aircraft Carrier only available from 01/06/45
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- Major-General - Jagdtiger
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Re: Waffen SS miniMod
Just a question... If you start in a map with no port with Kriegsmarine flag... How it would be possible for the player to buy the first unit (with this unit, I think you will be able to "occupy" other ports to obtain new purchasing places in the same map)?
Thanks for sharing!
Thanks for sharing!
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- Field Marshal - Elefant
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Re: Waffen SS miniMod
You have to start a map with a port if you want to buy and deploy ship (ship can not capture other ports, ground unit can).
The solution is to place port in edges of map (port = marine anchor).
Here is an example before deployement :
And after the deployement:
Boats can be repaired in this place.
The solution is to place port in edges of map (port = marine anchor).
Here is an example before deployement :
And after the deployement:
Boats can be repaired in this place.
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- Major-General - Jagdtiger
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Re: Waffen SS miniMod
So... It is not possible to use this mod in the existing campaign maps (which do no not have "Kriegsmarine nation" ports or "virtual ports" in map's edge). Perhaps it would a nice idea to add a Kriegsmarine infantry unit (with sea transport, of course) in order to allow the Kriegsmarine to occupy its own ports to make repairs or upgrades to its ships. On the other hand... Is it easy (or just possible) to open in the editor the map of the first scenario in any existing campaign and add a Kriegsmarine port? If not, this interesting mod would only work for custom made campaigns... (I am not interested in a separate "SS" nation, but a "Kriegsmarine" nation is a very interesting idea for me).
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- Major-General - Jagdtiger
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Re: Waffen SS miniMod
Here is a possible icon for the Kriegsmarine Infantry...
- Attachments
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- Kriegsmarine_Inf43.png (18.49 KiB) Viewed 6505 times
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- Kriegsmarine_Inf39.png (18.26 KiB) Viewed 6505 times
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- Field Marshal - Elefant
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Re: Waffen SS & Kriegsmarine miniMod
Hi guille1434,
If you use "share flags", it is possible to deploy "Kriegsmarine ships" in Germany port.
Before deployement : After deployement :
If you use "share flags", it is possible to deploy "Kriegsmarine ships" in Germany port.
Before deployement : After deployement :
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- Field Marshal - Elefant
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Re: Waffen SS & Kriegsmarine miniMod
A strange thing, is that we can deploy boats next to cities if cities are placed by the sea.
Before deployement : After deployement : Thank you for the marines
Before deployement : After deployement : Thank you for the marines

Last edited by terminator on Wed Mar 08, 2017 8:24 am, edited 1 time in total.
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- Field Marshal - Elefant
- Posts: 5939
- Joined: Mon Aug 15, 2011 12:48 pm
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Re: Waffen SS & Kriegsmarine miniMod
If you don't want to deploy boats next to cities placed by the sea, you have to change "Sea -> Shallow Sea" :
Deployement and moving impossible for boats :
Deployement and moving impossible for boats :
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- Field Marshal - Elefant
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- Joined: Mon Aug 15, 2011 12:48 pm
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Re: Waffen SS & Kriegsmarine miniMod
Another strange thing, is that we can deploy boats next to Airports if Airports are placed by the sea such as cities.
Before deployement (the port was deleted) : After deployement (the port was deleted) :
Before deployement (the port was deleted) : After deployement (the port was deleted) :
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- Field Marshal - Elefant
- Posts: 5939
- Joined: Mon Aug 15, 2011 12:48 pm
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Re: Waffen SS & Kriegsmarine miniMod
Just a fast test to see
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- Major-General - Jagdtiger
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- Joined: Sun Jul 01, 2012 5:32 pm
Re: Waffen SS & Kriegsmarine miniMod
Ok, I see... that makes things better... Where is to be found the "share flags" function to enable it? Thanks for the explanation!