A feature of the period of FoG:R is that armour fell out of use over the period - this is most clearly seen in the west, of course, however, it was also a feature in other parts of the world as well, albeit maybe to a bit of a lesser degree.
In FoG:R we have better armour giving a + PoA in melee (unless against shot) which makes it a very powerful attribute and, maybe, is a factor in some of the balance and army viability issues especially at the latter end of the rules period.
One idea that I have had is:
Richard has commented on the matter thus, raising the point that it may just be mounted armour as an issue:nikgaukroger wrote: That the Better Armour PoA only count if either of the following apply:
Close combat opponents are Unsteady, or
You have 2 steps of armour better.
Kevin made an alternative suggestion in relation to mounted armour:rbodleyscott wrote: I agree 100% that (cavalry) armour is over-rated in close combat in the game. It is the main reason I switched to 100 POA instead of 1 POA in Pike & Shot, because it allowed me to make armour advantage only count as 0.5 (50) POA.
This simple solution, unfortunately, cannot be applied to FOGR because of the monolithic POAs.
Definitely something should be done. And this would also affect the proper balance in points costs between Armoured Determined horse and Heavily Armoured Horse.
kevinj wrote: Treat Pistol as Shot, so negates armour advantage. This has the benefit of not changing the interactions in the early part of the period or for Eastern armies where the armour was a more significant factor than the 17th century.
Your thoughts and ideas please
