1 :
with 3 armor moved from Shostka (rigth low part of map) to Novsloboda, batled an Rus INF, detsroyed it, and could only exploit after combat on : Orlovka/Sevsk/Kromy/Lgov and not Kursk !? this was possibile in last shenandoah version, and rules sjould permit it.
2 :
same situation, armor staks destroys Rus Inf in Sukhinichi (adjacent to Kaluga), then was able to exploit in Forest zone Kvastovichi, this is not normaly possible as no road leads to it ...
3 :
Russian IA was able to restore lost pips even if no suply was available ... this happend when the Russian was in suply on begining of turn, but with first to go move german units take suply away, then Russian units are still capable to restore lost pips ... this was not possibile with old version ... You can replace only if you trace suplly in the actually action of replacement, not because you where in suply in begining of turn.
4 :
something that was posibile in BotB and DoM old shenandoah version is that armors/vehiculs where able to move 2 zones doing one zone and go back to there original start zone, just to occupy zone .. for example from Kaluga zone, go to Maloyaroslavets zone and then go back to Kaluga.
many thanx, hoping to participate in tourny, when these bugs are fixed


