My first wish is that this thread is taken seriously by the developers.

Ok, now for the other wishes:
1. Please place the Customs button for scenarios at the top of the scenarios list and not at the bottom as it is now. By this stage the "vanilla" scenarios have been played by most people and custom scenarios are the new thing. It`s annoying to keep scrolling down everytime you want to play or test a new custom scenario.
2. Would it be possible to make it so that (maybe with the use of a trait) strategic bombers in particular and tactical bombers that have no active air attack do not turn towards the fighter that attacks them? It doesn`t make sense logically and it looks bad graphically since most of them have their animation firing backwards anyway.
3. It would be nice in my opinion if aircraft carriers only refuel/rearm aircraft with a specific trait. If it requires too much editing for the equipment file at least consider enabling this for modders.
4. I think submarines should not fire back when they are attacked by surface ships. The game does not currently allow for more complicated mechanics for submarines (like Pacific General had), but still, since surface ships only attack submarines when in adjacent hexes one has to presume this simulates depth charges and hence the submarine would be submerged or be busy submerging so it shouldn`t fight back.
5. If at all possible, could adding new terrain types be made available to modders?
6. It would be nice if the images from Graphics/Overlays for movement are diversified or at least the implementation not be hardcoded anymore. I`m talking about the image that, in game, shows you in which of the hexes highlighted for movement the artillery(for example) will turn into its specific transport. Currently there`s an image of a truck(movetruck) and one for a halftruck(movehalftrack). We have nothing for tracked vehicles (like the Kangaroo) or horse-carts.
7. Could we get a proper/specific sound for the horse transports? Currently they just use that of the cavalry. Not necessarily wrong, but it would be nice to hear some wheels screeching etc.
8. Would it be possible - for modders - to add more theatres that act like the original ones (Europe and Africa/Desert) in that they tie a unit to that theatre and exclude it from any others? Currently added theatres work like those from Allied Corps in that they exclude the unit from that particular theatre. I`ve had a rather frustrating experience with this here:
viewtopic.php?f=147&t=64818&p=577850#p577850
Mainly because there is a single column in the equipment file for both exclusive and excluding theatres and because it seems the game interprets numbers as multiple digits so when you get to theatre 10 it will think you`ve mentioned theatres 1 and 0. Which makes this feature rather pointless since most usable theatres (up to 8 iirc) are already used in the original game.
Edit:
9. it would be nice to have a trait for high altitude (and maybe one for very high speed) for aircraft. This way, when a bomber with the trait is attacked by a fighter that doesn`t have this trait the bomber will have a good chance to evade the attack (similar to what the submarines do currently). This would simulate those situations when rather old and slow fighters had really slim chances to catch up with fast modern bomber flying at high altitudes.
Thank you!