A few things I noticed here:
1) The mongols did not make a single move until I tried to reach the center of the battlefield. Half of the 20 turns could have passed with nothing happening... but in this case I was attacking Kyoto. The AI as usual came to meet me instead of camping and shooting... this is very bad considering most mongol units are missile-equipped.
2) 2 enemy skirmishers tried the usual flanking FAR manouver (if that's the plan they should start it immediately). It started when they all moved, not earlier as appropriate, and it wasn't carried out because they fell back to try to flank me when it was too late. The movement system costs a lot of points, this kind of flanking apparently can't be pursued even by cavalry skirmishers if the AI doesn't start it much sooner and some sort of safety must be adopted so that this manouver is treated properly otherwise it's just basically taking units away from battle and instead of being advantageous it turns into a disadvantage for the AI.
3) A retreated skirmisher in disrupted state came back to firing range... and it retreated at once. Either retreat and stay far or don't retreat, period.
4) With superior number of units, the AI should focus more on flanking.
5) I am absolutely sure I made the right move when moving my far army from Echigo to Kiso... however the army was moved to Kai. The "borders" of these provinces should be checked for glitches.
This is another battle the AI would have won without these 3 mistakes which I've come to find familiar by now... even with those, the 11% 44% with which I won do not give justice to the real battle because half of the enemy units were not committed and because I was lucky in pursuits catching the AI 2nd line on their flank.
What happens to the wounded (how many in % are recovered and how many end up dead) and to the missing/deserters? Is this connected to the ownership of the province where the battle took place at the end of battle? (It should)
