Discussion on Battle of Pyongyang

Sengoku Jidai: Shadow of the Shogun is a turn-based tactical and strategic game set during this turbulent time; primarily focusing on the Japanese Warring States period and Japanese Invasion of Korea. Other armies from East Asia are also made available to simulate different conflicts across the region.
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melm
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 820
Joined: Sat Sep 29, 2012 9:07 pm

Discussion on Battle of Pyongyang

Post by melm »

Hi everyone,

I don't know how many have played this historical battle. I just found it difficult to actually 'win' this battle. Japanese forces are greatly outnumbered for sure. However, I just found it difficult to achieve to rout that much percent of Ming forces. I managed to rout 28% Ming forces while I lost 28% as well, barely hold the city. But turns run out I still lost. This is the best I got so far(I totally lost twice before as Ming forces flooded into the city and no way to hold) I would like to hear other players got any idea to win this scenario.

Cheers.
miles evocatus luce mundi
GShock112
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
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Re: Discussion on Battle of Pyongyang

Post by GShock112 »

You're out of luck I chose the Genko Campaign after the Tenka Fubu... before I can give you a tip on the Ming I'll have to get there but things in campaign are very different from the ones of the historical battles.
jomni
Sengoku Jidai
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Re: Discussion on Battle of Pyongyang

Post by jomni »

Actually during testing, it was an easy battle no matter what level.

There is a tricky balance in this scenario between keeping them out of the walls while having some Chinese go in so that you can rout them piecemeal.
melm
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 820
Joined: Sat Sep 29, 2012 9:07 pm

Re: Discussion on Battle of Pyongyang

Post by melm »

jomni wrote:Actually during testing, it was an easy battle no matter what level.

There is a tricky balance in this scenario between keeping them out of the walls while having some Chinese go in so that you can rout them piecemeal.
wow It sounds historically correct tactic. :D
miles evocatus luce mundi
melm
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 820
Joined: Sat Sep 29, 2012 9:07 pm

Re: Discussion on Battle of Pyongyang

Post by melm »

Hmm, Played twice and still can't win although I yield one gate to Ming army then try to destroy everything inside the wall. I have to say that four cannons on the hill is devastating. My forces were bombarded to fragment before they can see the enemy. :oops: Maybe Daimyo is too difficult? But when that cannon is there, more quantity does not make any difference I think.
miles evocatus luce mundi
SnuggleBunnies
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Re: Discussion on Battle of Pyongyang

Post by SnuggleBunnies »

I found this to be the easiest mission, also on daimyo.

I got all matchlocks. Lined the wall with bows and guns, with yari samurai a couple tiles behind each gate, where the fortifications are weaker. I kept my other troops under cover, hiding in the town and in the square of light fortifications. The latter troops I turned 45 degrees toward the guns, so they could still move toward the wall but wouldn't take enfilading fire.

Then, I simply stayed inside and fired. Whenever one of my units for disrupted, I rotated it out of the line into cover and replaced it with fresh troops. When 6 turns were left, I started moving up my reserves. At 3 turns left, I charged all along the line. The enemy, disrupted already, chain routed. Only one unit ever got inside, and it was quickly flanked and broken.
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melm
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 820
Joined: Sat Sep 29, 2012 9:07 pm

Re: Discussion on Battle of Pyongyang

Post by melm »

Err. My bad. I didn't find that actually they were victorious once the turns run out since I have read we should yield and retreat at dawn and clicked too quickly to read whether they were defeat or victory. Actually, it does claim the result as a GLORIOUS ViCTORY although I achieved neither 25-40 or 60. :oops: I strongly recommend the result statistic page to show either win or lose or draw.

Asking Japanese archer manning the wall at early stage is more effective than Teppo since they do more damage than Teppo. Perhaps it is because of Teppo formation is too small I think. Players could make Teppo leave the wall and archer to the wall before Ming army getting close to the wall.

BTW, I don't know 45-degree turn could reduce damage from the artillery. While playing I could not tell whether it is because my pure luck or 45-degree turn that I get zero killed.
miles evocatus luce mundi
rbodleyscott
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Re: Discussion on Battle of Pyongyang

Post by rbodleyscott »

melm wrote:BTW, I don't know 45-degree turn could reduce damage from the artillery. While playing I could not tell whether it is because my pure luck or 45-degree turn that I get zero killed.
See Shooting POAs chart in manual. Artillery get shooting bonus for shooting at enfiladed target. (i.e. They are flanking them). 45 degree turn prevents this by not presenting a flank to the artillery.
Richard Bodley Scott

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melm
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 820
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Re: Discussion on Battle of Pyongyang

Post by melm »

rbodleyscott wrote:
melm wrote:BTW, I don't know 45-degree turn could reduce damage from the artillery. While playing I could not tell whether it is because my pure luck or 45-degree turn that I get zero killed.
See Shooting POAs chart in manual. Artillery get shooting bonus for shooting at enfiladed target. (i.e. They are flanking them). 45 degree turn prevents this by not presenting a flank to the artillery.
Is it enfiladed target that the formation facing the artillery?
miles evocatus luce mundi
rbodleyscott
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Re: Discussion on Battle of Pyongyang

Post by rbodleyscott »

melm wrote:
rbodleyscott wrote:
melm wrote:BTW, I don't know 45-degree turn could reduce damage from the artillery. While playing I could not tell whether it is because my pure luck or 45-degree turn that I get zero killed.
See Shooting POAs chart in manual. Artillery get shooting bonus for shooting at enfiladed target. (i.e. They are flanking them). 45 degree turn prevents this by not presenting a flank to the artillery.
Is it enfiladed target that the formation facing the artillery?
No, it is when the artillery are shooting at the flank of the unit, not the front or the rear. (In game terms, when the artillery are just behind a line extending the front of the target unit = between 90 and 135 degrees from the target unit's direction of facing).

Formations were usually much wider than they are deep. If you were lucky when firing from straight ahead, your ball could at most take out one file of men. Shooting from the flank, a ball could potentially take out a whole rank of men. There was a reported occasion in the Italian Wars when artillery shooting from the flank took out 30 gendarmes with one ball.
Richard Bodley Scott

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