Bomber efficiency

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Genad
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Bomber efficiency

Post by Genad »

I have deployed strategic bombers for the first time (G4M1 Hamaki, in bataan japan Campaign). Everything seem fine, until I had to land them to refuel and now they show orange. What are the rules for strategic bomber efficiency? passing a turn didn't seem to help.

Edit: p.s. I assume its efficiency issue, because this how it works with land units, although I have yet to see this happen to any of my other air units, and seen nothing on this in the tutorial nor the manual. What I did was land my bombers at the air field and next turn try to put them in the air.
Erik2
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Re: Bomber efficiency

Post by Erik2 »

I may be that the air units are not fully supplied, you have more air units in play than the supply level can keep at 100% efficiency.
The Japanese strategic bombers are not very useful, it will primarely lower the supply output of a location.
It is not very good at inflicting damage in unit attacks.
if you have some extre resource points you can disband it (if it is a core unit) and use the command points to purchase a tactical bomber instead.

Note that this will not solve the general low efficiency for air units due to low air supply.
Myrddraal
The Artistocrats
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Re: Bomber efficiency

Post by Myrddraal »

Also, for one turn after planes take off, they have low efficiency. This represents that aircraft are vulnerable taking off. It should be clear after that (unless you are low on air supply sources)
Genad
Private First Class - Wehrmacht Inf
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Re: Bomber efficiency

Post by Genad »

Myrddraal wrote:Also, for one turn after planes take off, they have low efficiency. This represents that aircraft are vulnerable taking off. It should be clear after that (unless you are low on air supply sources)
That exactly it, that low efficiency didn't go away after ending the turn, or at least I believe it didn't, BUT after going back it works exactly as advertised :|

Anyway couple of other issues:
* In the java sea scenario: That last ship was impossible to catch up. If the storm is a triggered event, please adjust it so it doesn't get triggered by a float plane scout. On normal dif, I crushed the enemy with plenty of turns left, then this last ausy ship at the back run and I chased it with my whole fleet for ~10turns to the exit point.
* In the Java invasion: Supply trucks was able to retreat on top of another unit, making it unreachable. After destroying the supply truck I was able to move on top of the other unit. Later on there was no way to attack it, it showed inside my territory, and only after my forces left it moved away, breaking my supply chain :(
Erik wrote:The Japanese strategic bombers are not very useful, it will primarely lower the supply output of a location.
It is not very good at inflicting damage in unit attacks.
It is not meant to damage hit-points but efficiency. It has better reach than artillery and can be used to suppress enemy AA, allowing your tactical bombers to operate. In this scenario with air superiority, having two of each was perfect.

Speaking of useful, what about capital ships? Yamato BB, seem way over priced compared to a Nagato stats, at that price I could by 6 DD, which seem like a FAR better investment in fire output. (you close in with torpedoes, and then hammer 2/3 damage its ~16dmg per turn! and 60hp)
Last edited by Genad on Sun Mar 27, 2016 12:05 pm, edited 2 times in total.
Erik2
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Re: Bomber efficiency

Post by Erik2 »

Good point about strategic bomber efficienly, that's what I actually use it for whenever these units are available.
And they're good for the odd situation when you want to lower a supply location's output.
But I would always buy tactical bombers since these I think these gives better bang for the buck IMO.
BiteNibbleChomp
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Re: Bomber efficiency

Post by BiteNibbleChomp »

Java Sea storm is triggered by time IIRC. I think turn 27.

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