Paratrooper double movement bug

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Plaid
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1987
Joined: Tue Apr 27, 2010 10:16 pm

Paratrooper double movement bug

Post by Plaid »

Recently I have noted, that if paratrooper jumps into friendly port (not sure if it works with hostile one) it will still be able to embark into transport and sail on the same turn.
Not sure if it affects gameplay at all, but feels strange.
duncanr
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 367
Joined: Mon Oct 23, 2006 11:09 pm

Re: Paratrooper double movement bug

Post by duncanr »

this is just "normal", para's can do all sorts after they jump, obviously attack, but also attach commanders and board transports

it is a question as to weather we should allow it
Plaid
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1987
Joined: Tue Apr 27, 2010 10:16 pm

Re: Paratrooper double movement bug

Post by Plaid »

duncanr wrote:this is just "normal", para's can do all sorts after they jump, obviously attack, but also attach commanders and board transports
Can't rail though, I believe.
Peter Stauffenberg
General - Carrier
General - Carrier
Posts: 4745
Joined: Sun Jul 08, 2007 4:13 pm
Location: Oslo, Norway

Re: Paratrooper double movement bug

Post by Peter Stauffenberg »

I don't see this as a big problem. If you are willing to pay 15 PP's to get a para to port instead of railing it there then go ahead.

I think this is done to give paras a chance to attack after they have landed. That means the flag hasmoved is not set. However the movement range is set to 0 so you can't move to a different hex.

To fix this I think we need to check if the land unit has movement points left to be able to load onto a transport.
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