HoN Problems

Take one of the most modern, fun and engaging board games created in recent years. Match it with cutting-edge technology. Add a ridiculously well-crafted art style and a ton of extra content. This is the recipe to one of the most thrilling, charming and captivating strategy games you will ever find!
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CptAlatriste
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 308
Joined: Fri Jul 10, 2015 1:41 pm

HoN Problems

Post by CptAlatriste »

Hello, a little List! Have a look.. :)
1)-The finished games (ended and points win (or not)) should disappear from the play list!
2)-The buged games have to disappear too!!
3)-Games that haven't been played for 15 days should be erased from the play list. The 'waiting' player should be allowed to earn points!!
4)-Games with no winners and/or looser → These games should have POINTS calculated through killed Units.
5)-Hidden Units → It`s a nonsense to hide them but to write the name of the Units...(Tanks will be played more carefully when the hidden units are unidentified!)
6)-After 300 hours of playing I can say: „The ratio for rolling 1s and 2s in this game is awfully high!! 65%!!!!! is too much!
7)-The %CC → When the System writes 85% to 95% chance to succeed, it can not be that you roll 2 „1`s“..That really wrong!!
8)- in some games , after you killed every 'Stars' you can still give orders, that doesn't make sense.
9)- in some games you earn no points as a winner.
10)- in some games you earn twice the points.
11)- When you drive with a tank over a Ranger Recce, this recce disappears!!
12)- playing cards should not slow down the playing (Whenever they comes)
13)- games that never end → until someone wins
14)- in the scenario editor → possibility to make the maps smaller(Definition on the screen)
15)- Tanks can drive over Foxe holes.....WRONG!!
16)- self-created scenarios only work sometimes
17)- since the last update the game sometimes freezes when firing or being in close combat
18)- The 20 square "Must be" by the editor is too much (10 will be enough) It will be so possible to build games from the scenario book (Or very small games)
19)- Could put the Turn possibilities to 12 ( or 15) in the editor?
20)- To RESIGN should give points to the opponent!
21)- Scouts Rangers have a Red knife, but just roll only one dice in CC..That wrond , should be two!
22)- An easy way to share home made maps and scenarios.
23)- OTTO should only suppress when he have a chance to hit and only one marker (That the Board game rules)
24)- JULIE doesn`t work in multi player..(SHe don`t want to "KISS") :D

Yours sincerely,
I hope you understand all the points...
Make the game bug`s free and so better

Thanks

Happy new year!
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16641
Joined: Thu Jun 12, 2014 6:44 pm

Re: HoN Problems

Post by zakblood »

happy new year to you 2

a developer will reply once back from Christmas breaks :wink:
tycoon
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 25
Joined: Fri Jul 10, 2015 4:04 am

Re: HoN Problems

Post by tycoon »

[quote="CptAlatriste"]Hello, a little List! Have a look.. :)

5)-Hidden Units → It`s a nonsense to hide them but to write the name of the Units...(Tanks will be played more carefully when the hidden units are unidentified!)
6)-After 300 hours of playing I can say: „The ratio for rolling 1s and 2s in this game is awfully high!! 65%!!!!! is too much!
7)-The %CC → When the System writes 85% to 95% chance to succeed, it can not be that you roll 2 „1`s“..That really wrong!!
8)- in some games , after you killed every 'Stars' you can still give orders, that doesn't make sense.
15)- Tanks can drive over Foxe holes.....WRONG!!
23)- OTTO should only suppress when he have a chance to hit and only one marker (That the Board game rules)
quote]

5)-In the board game the unit name is only visible on the 'exposed' side so good point
6)-evens out fairly well to me - been playing major or whatever its called
7)-even 99% still means a 1 in 100 chanse to fail :-p frustrating but....
8)-that is a viable way to win when playing the boardgame - no more orders = auto win ( that incudes autonomous units)
15) depends on the icons on the foxhole. In the boardgame only some of them give opportunity fire and some do not allow light or heavy vehicles to cross.
23)-Otto has the Frightening shot special rule, if he hits all is as normal, if not it applies ;" quote from Special habilities and errata summery in the boardgame download section / rules / game tools / bottom of the second page of the pdf :Frightening Shot :After missing a shot (there is no result, neither a hit, nor suppression, nor localized damage), you can place a Suppressed marker on your target. end quote"

happy gaming ( or developing)
Be carefull what you wish for, you just might get it!
CptAlatriste
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 308
Joined: Fri Jul 10, 2015 1:41 pm

Re: HoN Problems

Post by CptAlatriste »

23)- OK but only "1" (one) Marker and not 2 against the vehicule.....
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