Aircraft Carrier or Airfield
Moderators: The Artistocrats, Order of Battle Moderators
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- Sergeant - 7.5 cm FK 16 nA
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- Joined: Wed Jul 09, 2014 10:08 am
Aircraft Carrier or Airfield
Hi, I have a question.
Where is regulated in the game, how many aircraft may be launched from an aircraft carrier or from the airfield at a time (now there are only one per round). Can you change this value, and if so, where?
Where is regulated in the game, how many aircraft may be launched from an aircraft carrier or from the airfield at a time (now there are only one per round). Can you change this value, and if so, where?
If you find mistakes may keep them or send to Google, the Google there are errors
Re: Aircraft Carrier or Airfield
To allow an aircraft to take off, hangar or carrier needs one "attack point" or ap. I'm not sure however if increasing the number of ap in units.csv will actualy work - it may be hardcoded at the moment to set it to 0 after an aircraft launch rather than reducing ap by 1.
Re: Aircraft Carrier or Airfield
If you're considering changing this, it's worth remembering the reasons we limited it to one aircraft. The current system means that it is possible to surprise and bomb aircraft whilst they are on land, (which is realistic). If you allow the player to instantly launch all aircraft, this will become impossible as the aircraft will always take off before the attackers can reach them (which is unrealistic).
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- Sergeant - 7.5 cm FK 16 nA
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Re: Aircraft Carrier or Airfield
So, somehow fails here google in your statement. what exactly do you want me to say Myrddraal?
If you find mistakes may keep them or send to Google, the Google there are errors
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- Sergeant - 7.5 cm FK 16 nA
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Re: Aircraft Carrier or Airfield
The idea is not bad, only that it not so easy, because every time I save is the unit.csv probably changed so much that you start the game is no longer possible. So what am I doing wrong?adherbal wrote:To allow an aircraft to take off, hangar or carrier needs one "attack point" or ap. I'm not sure however if increasing the number of ap in units.csv will actualy work - it may be hardcoded at the moment to set it to 0 after an aircraft launch rather than reducing ap by 1.
If you find mistakes may keep them or send to Google, the Google there are errors
Re: Aircraft Carrier or Airfield
Are you editing the csv file in excel?
Open the file in a text editor after saving to check that it isn't adding random columns. Sometimes excel isn't great at CSV files.
What I was trying to say earlier:
The reason that we limited launching of aircraft was so that it is possible for an enemy to surprise aircraft on the ground, and attack / bomb them on the ground. If you change it so that you can launch many airlines in one turn, this will become impossible. It will be impossible because as soon as enemy aircraft approach, a player will simply launch all their aircraft.
Open the file in a text editor after saving to check that it isn't adding random columns. Sometimes excel isn't great at CSV files.
What I was trying to say earlier:
The reason that we limited launching of aircraft was so that it is possible for an enemy to surprise aircraft on the ground, and attack / bomb them on the ground. If you change it so that you can launch many airlines in one turn, this will become impossible. It will be impossible because as soon as enemy aircraft approach, a player will simply launch all their aircraft.
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 231
- Joined: Wed Jul 09, 2014 10:08 am
Re: Aircraft Carrier or Airfield
Myrddraal wrote:Are you editing the csv file in excel?
Open the file in a text editor after saving to check that it isn't adding random columns. Sometimes excel isn't great at CSV files.
What I was trying to say earlier:
The reason that we limited launching of aircraft was so that it is possible for an enemy to surprise aircraft on the ground, and attack / bomb them on the ground. If you change it so that you can launch many airlines in one turn, this will become impossible. It will be impossible because as soon as enemy aircraft approach, a player will simply launch all their aircraft.
Ok, now I understand it, but your statement does not reflect reality, because exactly this effect there were at war. all aircraft were or were launched at a time when, for example, Attacks were flown on carriers or airports. in if that would be more real.
in the game but both sides have the advantage ... and also in the deployment phase and all but are planes in the sky. where is there now the difference?
OK, the problem with the Open or Save you have correctly identified. Excel adds probably added rows. open so only with editor. but unfortunately the changes are for a carrier who, accepted only when changing the value to 0 AP, but not 2 or. 3 basically no other changes are accepted or then represented in the game.
what can be wrong?
If you find mistakes may keep them or send to Google, the Google there are errors
Re: Aircraft Carrier or Airfield
Actually they launched and circled until all planes were airborne, then flew to the target. Even the large B-17 raids launched from several airfields, assembled, then flew to the target. Personally I would like bombs and torpedoes to do more damage, but require landing to reload.
Re: Aircraft Carrier or Airfield
Agreed. During beta I proposed an idea for differing between the Japanese and US carrier doctrines.Mercutio wrote:Actually they launched and circled until all planes were airborne, then flew to the target. Even the large B-17 raids launched from several airfields, assembled, then flew to the target. Personally I would like bombs and torpedoes to do more damage, but require landing to reload.
The Japanese favoured launching big coordinated strikes, but the US would often try to get there first with whatever was available. Midway is a prime example.
So I proposed that the Japanese may launch 2 air units from a carrier during turn-1, but they could only move on turn-2.
The US could launch 1 air unit, but move it during the same turn.
Also I would like air units to have fuel for only a few turns.
Damage done should be on a 'wider' scale from near misses to devastating damage (sink an enemy vessel in one attack).
In the current launching rules the air unit would:
launch on turn-1
move to the target are on turn-2
search/attack on turn-3
return to the carrier/airfield on turn-4.
At some point I would like to create a mod to test this stuff.
(sorry for hi-jacking the thread)
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- Sergeant - 7.5 cm FK 16 nA
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Re: Aircraft Carrier or Airfield
Erik wrote:Agreed. During beta I proposed an idea for differing between the Japanese and US carrier doctrines.Mercutio wrote:Actually they launched and circled until all planes were airborne, then flew to the target. Even the large B-17 raids launched from several airfields, assembled, then flew to the target. Personally I would like bombs and torpedoes to do more damage, but require landing to reload.
The Japanese favoured launching big coordinated strikes, but the US would often try to get there first with whatever was available. Midway is a prime example.
So I proposed that the Japanese may launch 2 air units from a carrier during turn-1, but they could only move on turn-2.
The US could launch 1 air unit, but move it during the same turn.
Also I would like air units to have fuel for only a few turns.
Damage done should be on a 'wider' scale from near misses to devastating damage (sink an enemy vessel in one attack).
In the current launching rules the air unit would:
launch on turn-1
move to the target are on turn-2
search/attack on turn-3
return to the carrier/airfield on turn-4.
At some point I would like to create a mod to test this stuff.
(sorry for hi-jacking the thread)
So both proposals have something for themselves ... extensive damage in an attack against both land forces (which here OOB supplies in attacks against tanks or infantry is weak) and that of Erik. Nevertheless, I am of the opinion, the aircraft carrier principle 2 air units, while airfields can bring at least 3 units in one round in the air should be.
Unfortunately I still have not found a way to realize that. Do you know a way to get around that?
And it's Ok Erik that you have used this thread for your opinion, because it does not matter if you for OOB original or Order of Battle: Morning Sun Beta Call writing, because it should indeed go to the future battles and Mods
If you find mistakes may keep them or send to Google, the Google there are errors
Re: Aircraft Carrier or Airfield
I like what is going on here. I would suggest Carriers and airfields have different launch rates based on size. A CVE uses the current rules and a CV launches 2. An airfield could launch anywhere from 1 (dirt strip) to 3 for a large airfield. Yes, I am pulling numbers out of the nether regions, but it is to give you an idea. The same could apply to landings.
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- Lance Corporal - SdKfz 222
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Re: Aircraft Carrier or Airfield
I think it's correct as it is now. I would just add 4-room carriers (i.e.: Midway or even Essex classes) and dirt airfields only able to store one or two aircraft units. I think it could be amazing if these airfields could be built during game by engineer units, giving enough time and money, although I'm not sure if that suits game philosophy.
Re: Aircraft Carrier or Airfield
JesemiArias, you might be interested in this facebook post about our upcoming expansion!
https://www.facebook.com/permalink.php? ... ry_index=0
https://www.facebook.com/permalink.php? ... ry_index=0
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- Lance Corporal - SdKfz 222
- Posts: 27
- Joined: Thu May 07, 2015 5:34 pm
Re: Aircraft Carrier or Airfield
Absolutely!!! How could you know I could be interested?


