LOH SWEDEN'S HIGH NOON
Moderators: rbodleyscott, Slitherine Core, Gothic Labs
LOH SWEDEN'S HIGH NOON
LORDS OF HISTORY, 6th edition, extends the series into the 17th century and into a new gaming system.
Players are to play 6 games, one from each side for Breitenfeld, Luetzen, Noerdlingen from the Sweden's High Noon's triptych.
All 6 games are to be played simultaneously.
Players are responsible for making three challenges AS PRO-IMPERIALS (side 2), as detailed below.
Scoring: single rout thresholds were introduced in the scenario design to mirror break points in Field of Glory; as a result the scoring system remains unchanged:
players are given points according to casualties inflicted on the enemy, as a percent, times ten for enhanced readability:
ex: for Breitenfeld, rout thresholds are 40% for Swedes and 45% for Imperials.
Swedes 30%/40% vs Imperials 50%/45% means that the Swedish player gets 50/45*10=11.1 pts and the Imperial player 30/40*10=7.5 pts.
starting date: Friday 9 Oct.
end date: since the maximum number of turns is 15, if players can average 1 turn every 2 or 3 days, we can wrap it up in one month to 6 weeks.
Players are to play 6 games, one from each side for Breitenfeld, Luetzen, Noerdlingen from the Sweden's High Noon's triptych.
All 6 games are to be played simultaneously.
Players are responsible for making three challenges AS PRO-IMPERIALS (side 2), as detailed below.
Scoring: single rout thresholds were introduced in the scenario design to mirror break points in Field of Glory; as a result the scoring system remains unchanged:
players are given points according to casualties inflicted on the enemy, as a percent, times ten for enhanced readability:
ex: for Breitenfeld, rout thresholds are 40% for Swedes and 45% for Imperials.
Swedes 30%/40% vs Imperials 50%/45% means that the Swedish player gets 50/45*10=11.1 pts and the Imperial player 30/40*10=7.5 pts.
starting date: Friday 9 Oct.
end date: since the maximum number of turns is 15, if players can average 1 turn every 2 or 3 days, we can wrap it up in one month to 6 weeks.
Re: LOH SWEDEN'S HIGH NOON
Sounds good. Are we using the original P&S or P&S campaigns for these battles?
I'd prefer to use campaigns if all of us have those rules.
Thanks,
Andre
I'd prefer to use campaigns if all of us have those rules.
Thanks,
Andre
Re: LOH SWEDEN'S HIGH NOON
I am totally confused by everything in this post. Does anyone just play single battles here and there? I just posted a request for an opponent, I guess I should have said just a single game with the default scenarios, nothing customized.
Thanks again.
Thanks again.
Re: LOH SWEDEN'S HIGH NOON
Balto,
this thread is set up for the four people who are playing this series of games.
If you wish to find an opponent you should post a message in the opponents wanted thread.
Or better still go into "multiplayer", "create challenge", and set up a game. I suggest it be an open battle, with both armies being either small or medium. Pick a period you like, then an army you like, give your opponent an army you wish to fight, then click create. Make sure you leave the password blank otherwise only a person knowing the password can play you. There should be no shortage of willing opponents.
Andre
this thread is set up for the four people who are playing this series of games.
If you wish to find an opponent you should post a message in the opponents wanted thread.
Or better still go into "multiplayer", "create challenge", and set up a game. I suggest it be an open battle, with both armies being either small or medium. Pick a period you like, then an army you like, give your opponent an army you wish to fight, then click create. Make sure you leave the password blank otherwise only a person knowing the password can play you. There should be no shortage of willing opponents.
Andre
Re: LOH SWEDEN'S HIGH NOON
Fogman,
is the table correct? I am playing Deadtorius twice, Batesmotel once, and not playing you at all. Same thing happening for Batesmotel and yourself.
Andre
is the table correct? I am playing Deadtorius twice, Batesmotel once, and not playing you at all. Same thing happening for Batesmotel and yourself.
Andre
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deadtorius
- Field Marshal - Me 410A

- Posts: 5290
- Joined: Mon Oct 20, 2008 12:41 am
Re: LOH SWEDEN'S HIGH NOON
Before I issue challenges which version of the game do we use? I have both so it does not make a difference to me
Re: LOH SWEDEN'S HIGH NOON
You challenge Deadtorius twice and Batesmotel once but you will be challenged twice by me and once by Batesmotel. Therefore you will play each other player twice.awesum4 wrote:Fogman,
is the table correct? I am playing Deadtorius twice, Batesmotel once, and not playing you at all. Same thing happening for Batesmotel and yourself.
Andre
Explanations:
The first table tells you to challenge Deadtorius for Breitenfeld, Batesmotel for Luetzen, and Deadtorius for Noerdlingen, not as a paired game but as single game where you, as challenger, are pro-imperial. You can also see that Batesmotel will challenge you for Breitenfeld, and Fogman will challenge your for Luetzen and Noerdlingen, both of whom, as challengers, will be pro-imperial. So there will be 6 games for you, 3 as pro-imperial (which you initiate) and 3 where you are Swedish (which you receive); also, you will be playing each other player twice singly (ie not in the same battle).
The second table is basically the same information presented differently. Here the first named player is the challenger (and therefore pro-imperial). So for Breitenfeld, you can check that you have to challenge Deadtorius and be challenged by Batesmotel. As such you will be playing Breitenfeld as Pro-Imperial vs Deadtorius, and as Swedish vs Batesmotel. This is what is called asymmetrical mirror games since you don't play against the same person on both sides of the same battle. This table checks that each player will play each battle against two different opponents, once as pro-imperial, once as swedish.
The third table is again sorting the information to show you what battles you play against a particular player. You can check that each player will play 6 games. Against Batesmotel, you will play Breitenfeld and Luetzen; against Deadtorius, it's Breitenfeld and Noerdlingen; against Fogman, it's Luetzen and Noerdlingen. This table is the final check against errors.
It's a sophisticated system aimed at minimizing the number of games while making sure that each player will play each of the battle from both sides. True mirror games where paired games are used for every battle against every player would result in doubling the number of games.
Last edited by fogman on Mon Oct 05, 2015 11:47 pm, edited 1 time in total.
Re: LOH SWEDEN'S HIGH NOON
Regarding the version to use, I prefer the latest version, so campaign would be best.
Re: LOH SWEDEN'S HIGH NOON
That's cool, just thought I'd better check. Will set up the 3 games using campaigns. Password for each will be sweden
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deadtorius
- Field Marshal - Me 410A

- Posts: 5290
- Joined: Mon Oct 20, 2008 12:41 am
Re: LOH SWEDEN'S HIGH NOON
3 games up
Breitenfield for fogman Pw: foggy
Leutzen for fogman PW: foggy
Noerdlingen for batesmotel PW: batestorius
Breitenfield for fogman Pw: foggy
Leutzen for fogman PW: foggy
Noerdlingen for batesmotel PW: batestorius
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batesmotel
- Field of Glory Moderator

- Posts: 3616
- Joined: Thu Mar 13, 2008 8:52 pm
Re: LOH SWEDEN'S HIGH NOON
My three challenges are up. Passwords are your username in lower case.
Chris
Chris
....where life is beautiful all the time
Re: LOH SWEDEN'S HIGH NOON
we were supposed to start on friday but looks like we can't hold the warhorses.
breitenfeld for batesmotel. pw: batesmotel
luetzen for awesum. pw: awesum
noerdlingen for awesum. pw: awesum
i need to remind people that units are neither the standard ones nor are they standardized. be mindful especially of the APs to avoid nasty surprises. it's a good thing that games are played simultaneously as that makes you are aware of capabilities from both sides of the battle.
breitenfeld for batesmotel. pw: batesmotel
luetzen for awesum. pw: awesum
noerdlingen for awesum. pw: awesum
i need to remind people that units are neither the standard ones nor are they standardized. be mindful especially of the APs to avoid nasty surprises. it's a good thing that games are played simultaneously as that makes you are aware of capabilities from both sides of the battle.
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iandavidsmith
- Lieutenant Colonel - Elite Panther D

- Posts: 1379
- Joined: Tue Dec 15, 2009 11:56 am
Re: LOH SWEDEN'S HIGH NOON
Damn , missed this one , i like to volunteer as a replacement if needed.
Ta
Ian
Ta
Ian
Re: LOH SWEDEN'S HIGH NOON
Breitenfeld
swedish (fogman) 24/40 vs imperial (deadtorius) 46/45
fogman 10
deadtorius 6
the imperial tercios couldn't close in fast enough to overcome the swedish high volume of fire. good history lesson.
swedish (fogman) 24/40 vs imperial (deadtorius) 46/45
fogman 10
deadtorius 6
the imperial tercios couldn't close in fast enough to overcome the swedish high volume of fire. good history lesson.
Re: LOH SWEDEN'S HIGH NOON
3 battle results.
Leutzen, my Swedes lost to Fogman's Imperials. 33/55 10.4points to 47/45 6.0points
Noerdlingen My Imperials won over Deadtorius's Swedes 18/35 10.1points to 61/60 5.1points
My Swedes won over Fogman's Imperial 23/60 11.3points to 36/35 3.8 points
Leutzen, my Swedes lost to Fogman's Imperials. 33/55 10.4points to 47/45 6.0points
Noerdlingen My Imperials won over Deadtorius's Swedes 18/35 10.1points to 61/60 5.1points
My Swedes won over Fogman's Imperial 23/60 11.3points to 36/35 3.8 points
Re: LOH SWEDEN'S HIGH NOON
Luetzen
swedes (fogman) 30/45 vs imperials (deadtorius) 39/55
fogman 7.1
deadtorius 6.7
swedish cavalry was heavily mauled on both wings; the infantry broke through the imperial centre and pushed back the imperial first line reserve; then night intervened to put an end to the fighting.
thanks awesum and deadtorius for two pairs of exciting games that stayed true to the historical spirit.
swedes (fogman) 30/45 vs imperials (deadtorius) 39/55
fogman 7.1
deadtorius 6.7
swedish cavalry was heavily mauled on both wings; the infantry broke through the imperial centre and pushed back the imperial first line reserve; then night intervened to put an end to the fighting.
thanks awesum and deadtorius for two pairs of exciting games that stayed true to the historical spirit.
Re: LOH SWEDEN'S HIGH NOON
Another result.
My Imperials 43/45 10.2 points won over Deadtorius Swedes 41/40 9.5points, in a very hard slogging match where no quarter was given by either side.
My Imperials 43/45 10.2 points won over Deadtorius Swedes 41/40 9.5points, in a very hard slogging match where no quarter was given by either side.
Re: LOH SWEDEN'S HIGH NOON
My final two games against Batesmotel were both draws.
Breitenfield. My Swedes lost 34/40 8.2 points. His Imperials lost 37/45 8.5points
Leutzen His Swedes lost 38/45 8.3points. My Imperials lost 46/55 8.4points.
Breitenfield. My Swedes lost 34/40 8.2 points. His Imperials lost 37/45 8.5points
Leutzen His Swedes lost 38/45 8.3points. My Imperials lost 46/55 8.4points.
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batesmotel
- Field of Glory Moderator

- Posts: 3616
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Re: LOH SWEDEN'S HIGH NOON
Luetzen
batesmotel Imperial 28% 10.4 beat Deadtorius Swedish 47% 5.1
Noerdlingen
Deadtorius Imperial 30% 11.3 beat batesmotel Swedish 68% 8.6
Thanks for the games.
Chris
batesmotel Imperial 28% 10.4 beat Deadtorius Swedish 47% 5.1
Noerdlingen
Deadtorius Imperial 30% 11.3 beat batesmotel Swedish 68% 8.6
Thanks for the games.
Chris
....where life is beautiful all the time
Re: LOH SWEDEN'S HIGH NOON
Noerdlingen
Swedes (fogman) 54/60 vs Imperials (batesmotel) 36/35
fogman 10.3
batesmotel 9.0
Breitenfeld
Imperials (fogman) 30/45 vs Swedes (batesmotel) 45/40
fogman 11.2
batesmotel 6.7
and this concludes Lords of History - Sweden's High Noon.
Swedes (fogman) 54/60 vs Imperials (batesmotel) 36/35
fogman 10.3
batesmotel 9.0
Breitenfeld
Imperials (fogman) 30/45 vs Swedes (batesmotel) 45/40
fogman 11.2
batesmotel 6.7
and this concludes Lords of History - Sweden's High Noon.


