My first defeat so far and I am so excited to play it again! Lost at around turn 27. Couple of comments and observations on it:
In zoomed out mode I mistaken village for an airfield. After that I had "genius" idea to lay minefields on only airfield. This prevented me from landing because no land units can be on the hex if aircrafts are to land.
I went with an aircraft to map edge where green upside arrow markers are. Not knowing what they represent but hopping it is an exit zone. Fighter hovered there until crashed because it was low on fuel.
It took me some time to clear the mines so other aircrafts could land. Enemy breached the line while they were in hangar and attacked it. One aircraft suffered damage while other was destroyed. Did not notice any visual indicator informing on aircraft loss while in hangar. It would be nice to have some visuals like when unit takes damage or repairs.
I did notice negative naval points and find it weird at first but got the picture soon. Naval command points were reset to zero than game calculated how many vessels are on the map and gave negative command points equal to current supply requirement of the ships. So lost ships or the one leaving the map would again reach zero naval command points as desired by the designer.
Attempting to buy Marines gave me notification I could revive such dead unit which confused me because only Engineers were dead but I assume this is because of possible upgrade path. Screenshot bellow:

If unit is idle it will claim adjacent hexes and expand its supply lines but if this does not happen like shown on the screen bellow it means enemy is close although not seen. Very useful intelligence!









