The reload time is not reset after you land the air unit and launch from the hangar the next turn.
I think it should.
Air unit torpedo reload time
Moderators: The Artistocrats, Order of Battle Moderators
Re: Air unit torpedo reload time
everything changes in this file, Path: Order of Battle - Pacific_Data\Resources\Data\units.txt
Mod:
A=torpedo loading time (2= 1 Turn)
B=range torpedo
C= Damage torpedo
torpedos = A, B, C,
Midget Sub JAP torpedos = 2, 1, 19
TBD_Devastator USA torpedos = 0, 1, 18
Sub_TypeIX GER torpedos = 2, 2, 21
[DD_Fletcher] USA 1945 torpedos = 2, 3, 18
DD_Kagero_43] JAP 1943 torpedos = 2, 4, 20
Mod:
A=torpedo loading time (2= 1 Turn)
B=range torpedo
C= Damage torpedo
torpedos = A, B, C,
Midget Sub JAP torpedos = 2, 1, 19
TBD_Devastator USA torpedos = 0, 1, 18
Sub_TypeIX GER torpedos = 2, 2, 21
[DD_Fletcher] USA 1945 torpedos = 2, 3, 18
DD_Kagero_43] JAP 1943 torpedos = 2, 4, 20
Re: Air unit torpedo reload time
I second this.Erik wrote:The reload time is not reset after you land the air unit and launch from the hangar the next turn.
I think it should.
Re: Air unit torpedo reload time
I third it :pErik wrote:The reload time is not reset after you land the air unit and launch from the hangar the next turn.
I think it should.
Re: Air unit torpedo reload time
I am the Fourth and with you.
-
BiteNibbleChomp
- Lieutenant-General - Do 217E

- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: Air unit torpedo reload time
Longasc wrote:I am the Fourth and with you.
Yeah, I 5th this
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War





