I think one important thing is missing the game:
1-Have a slider to decrease between load (Carrier or hangars) for more than three aircraft loads.
2-A different icons for track, and a different icon cargo area (aircraft carrier or hangar), and a grab and drag you can change zone planes (Able to handle your load). So to bomb a plane on the track more damage is done, that a plane in the cargo area more protected For example:
First 3 icons = Aircraft first track, and the following icons would cargo area for aircraft in the low-load carriers.
Also incorporating the fighters shot against 3 aircraft on track.
3-Add to damage by bombing aircraft carrier (the same as hangar). Several carrier sinkings were due to dive bombs, the game has torpedo defense, naval defense, defense small aircraft and shok, but lack the defense of bombing.
4-And increase the unforeseen damage (to activate: Combat Randomizing) the luck factor in the game especially in the dive bombers bomber, could almost destroy or leave unused one BB (Arizona) or aircraft carrier Kaga aircraft on track.
Images from MegaMod: viewtopic.php?f=374&t=66031&p=564534#p564534
Cargo Aircraft, one important thing missing from the game
Moderators: The Artistocrats, Order of Battle Moderators
Cargo Aircraft, one important thing missing from the game
- Attachments
-
- 00 button_carrier_landing_high_1280.png (7.48 KiB) Viewed 3385 times
-
- 00 button_airlift_1280.png (6.3 KiB) Viewed 3385 times
-
- 00 button_cargo_high_1280.png (4.62 KiB) Viewed 3385 times
Last edited by bcnkor5 on Wed Aug 12, 2015 11:21 pm, edited 29 times in total.
Re: Cargo Aircraft, one important thing missing from the gam
CV cargo areas:
UPDATE MEGAMOD: viewtopic.php?f=374&t=66031&p=564824#p564824
CV SUPER Shinano = 12 squadrons of aircraft (original game 3) =CV SUPER Shinano 120 planes,CV SUPER Midway 130 planes
CV BIG = 9 squadrons of aircraft (original game 3) = CV KAGA 90 planes,CV Enterprise 90 planes
CV = 7 squadrons of aircraft (original game 3) = CV Soriu 71 planes, CV Saratoga 73 planes
CVL = 4 squadrons of aircraft (original game 2) = CVL Ryujo 36 planes
CVE = 3 squadrons of aircraft (original game 1) = CVE Taiyo 27 planes,CVE Casablanca 28
CVE = 2 squadrons of aircraft (original game 1) = CVE Avenger 15 planes
Hangar = 12 squadrons of aircraft (original game 6)
UPDATE MEGAMOD: viewtopic.php?f=374&t=66031&p=564824#p564824
CV SUPER Shinano = 12 squadrons of aircraft (original game 3) =CV SUPER Shinano 120 planes,CV SUPER Midway 130 planes
CV BIG = 9 squadrons of aircraft (original game 3) = CV KAGA 90 planes,CV Enterprise 90 planes
CV = 7 squadrons of aircraft (original game 3) = CV Soriu 71 planes, CV Saratoga 73 planes
CVL = 4 squadrons of aircraft (original game 2) = CVL Ryujo 36 planes
CVE = 3 squadrons of aircraft (original game 1) = CVE Taiyo 27 planes,CVE Casablanca 28
CVE = 2 squadrons of aircraft (original game 1) = CVE Avenger 15 planes
Hangar = 12 squadrons of aircraft (original game 6)
- Attachments
-
- 0000000000Capturar-1.jpg (57.27 KiB) Viewed 3362 times
-
- 00SBDs-and-TBDs-bombed-up-web.jpg (178.83 KiB) Viewed 3383 times
-
- 00hangar midwayportavyorktownhel.jpg (51.95 KiB) Viewed 3383 times
Last edited by bcnkor5 on Tue Aug 11, 2015 11:12 pm, edited 1 time in total.
Re: Cargo Aircraft, one important thing missing from the gam
continue...
Last edited by bcnkor5 on Wed Aug 12, 2015 5:50 pm, edited 2 times in total.
Re: Cargo Aircraft, one important thing missing from the gam
Like you, I've noticed that the number of units (squadrons) that can be assigned to different aircraft carriers in the game hasn't always been consistent with history. The way that OOB: Pacific is currently designed, however, it might be difficult to change that, but you bring up an interesting idea--a game that is very focused on aircraft carrier operations.
There are a couple of rather old looking games that focus on carriers, but I'm not sure of there have been many in the last few years. It could be a lot of fun to plan air strikes against your opponent and defend against in-coming attacks when you had 80 or more individual planes at your command. And if you are arming and fueling them in the game, then you definitely could have all types of extra damage penalties if your flight deck gets hit with a bunch of fully loaded planes.
There are a couple of rather old looking games that focus on carriers, but I'm not sure of there have been many in the last few years. It could be a lot of fun to plan air strikes against your opponent and defend against in-coming attacks when you had 80 or more individual planes at your command. And if you are arming and fueling them in the game, then you definitely could have all types of extra damage penalties if your flight deck gets hit with a bunch of fully loaded planes.
Re: Cargo Aircraft, one important thing missing from the gam
CV6 wrote:Like you, I've noticed that the number of units (squadrons) that can be assigned to different aircraft carriers in the game hasn't always been consistent with history. The way that OOB: Pacific is currently designed, however, it might be difficult to change that, but you bring up an interesting idea--a game that is very focused on aircraft carrier operations.
There are a couple of rather old looking games that focus on carriers, but I'm not sure of there have been many in the last few years. It could be a lot of fun to plan air strikes against your opponent and defend against in-coming attacks when you had 80 or more individual planes at your command. And if you are arming and fueling them in the game, then you definitely could have all types of extra damage penalties if your flight deck gets hit with a bunch of fully loaded planes.
The game will allow you to modify the capacity of the aircraft carrier (Max 3 CV, max 6 hangar in the original game), in the new version of the mod and this post, I will put up when done "real Midway" because I'm tested in the new version of the mod, and doing very well, changes the game as the day to night. Besides being a burden on aircraft carrier hangar and more real, but need to add lower cargo areas with a slider, and that alone can do game programmers.
Now you can play with all Midway aircraft involved historically, With the new version that will put very soon.
- Attachments
-
- 00 Info Deployment USA.jpg (123.99 KiB) Viewed 3306 times
-
- 00 Info Deployment JAP.jpg (136.49 KiB) Viewed 3306 times
Re: Cargo Aircraft, one important thing missing from the gam
I thought I had cornered the market for monster scenarios
Interesting mod project, good luck!

Interesting mod project, good luck!
Re: Cargo Aircraft, one important thing missing from the gam
Erik wrote:I thought I had cornered the market for monster scenarios![]()
Interesting mod project, good luck!
Thank megamod project is for the enjoyment of all, improving a great game.
That has not been seen in any PC game. I want to see this game in the future on a scenario this aircraft carrier in real action: German aircraft carrier Graf Zeppelin 50 planes (20 Me 109T,20Ju 87E,10 Fi 167 Torp). Surely they had risen to 70/90 aircraft if Germany had invested resources in its naval fleet (To be better than ENG CV Implacable 81 planes). Will in future CV = 5 squadrons of aircraft (the original game 3)
- Attachments
-
- 99Graf_zeppelin_flugzeugtraeger_modell_01.jpg (220.39 KiB) Viewed 3270 times
-
- Sergeant - 7.5 cm FK 16 nA
- Posts: 231
- Joined: Wed Jul 09, 2014 10:08 am
Re: Cargo Aircraft, one important thing missing from the gam
all sounds nice, but even if there are so many seasons in the game, is also the starting behavior changed from the aircraft carriers?
So not only one season per round, but 3 or all?
So not only one season per round, but 3 or all?
If you find mistakes may keep them or send to Google, the Google there are errors
Re: Cargo Aircraft, one important thing missing from the gam
Image: On the track of an aircraft carrier fit well three aircraft squadrons.KeinGeneral wrote:all sounds nice, but even if there are so many seasons in the game, is also the starting behavior changed from the aircraft carriers?
So not only one season per round, but 3 or all?
The takeoff and landing aircraft takes a 1 turn in the game, that's also a squadron put it in the air, I think that's good.
The change in the mod works well in the test, what happens is that I am working with the Rolling game more real, and testing the new scenario Real Midway and that takes a while. I'll upload when done.
Image: 11 squadrons of planes, attack midway
- Attachments
-
- 00EventCVEnterprise.jpg (42.76 KiB) Viewed 3173 times
-
- 00 Midway.jpg (54.8 KiB) Viewed 3176 times
-
- preview.png (103.73 KiB) Viewed 3177 times