Cargo Aircraft, one important thing missing from the game

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

Moderators: The Artistocrats, Order of Battle Moderators

Post Reply
bcnkor5
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 584
Joined: Fri Jan 03, 2014 8:47 pm

Cargo Aircraft, one important thing missing from the game

Post by bcnkor5 »

I think one important thing is missing the game:
1-Have a slider to decrease between load (Carrier or hangars) for more than three aircraft loads.

2-A different icons for track, and a different icon cargo area (aircraft carrier or hangar), and a grab and drag you can change zone planes (Able to handle your load). So to bomb a plane on the track more damage is done, that a plane in the cargo area more protected For example:
First 3 icons = Aircraft first track, and the following icons would cargo area for aircraft in the low-load carriers.
Also incorporating the fighters shot against 3 aircraft on track.

3-Add to damage by bombing aircraft carrier (the same as hangar). Several carrier sinkings were due to dive bombs, the game has torpedo defense, naval defense, defense small aircraft and shok, but lack the defense of bombing.

4-And increase the unforeseen damage (to activate: Combat Randomizing) the luck factor in the game especially in the dive bombers bomber, could almost destroy or leave unused one BB (Arizona) or aircraft carrier Kaga aircraft on track.

Images from MegaMod: viewtopic.php?f=374&t=66031&p=564534#p564534
Attachments
00 button_carrier_landing_high_1280.png
00 button_carrier_landing_high_1280.png (7.48 KiB) Viewed 3385 times
00 button_airlift_1280.png
00 button_airlift_1280.png (6.3 KiB) Viewed 3385 times
00 button_cargo_high_1280.png
00 button_cargo_high_1280.png (4.62 KiB) Viewed 3385 times
Last edited by bcnkor5 on Wed Aug 12, 2015 11:21 pm, edited 29 times in total.
bcnkor5
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 584
Joined: Fri Jan 03, 2014 8:47 pm

Re: Cargo Aircraft, one important thing missing from the gam

Post by bcnkor5 »

CV cargo areas:

UPDATE MEGAMOD: viewtopic.php?f=374&t=66031&p=564824#p564824
CV SUPER Shinano = 12 squadrons of aircraft (original game 3) =CV SUPER Shinano 120 planes,CV SUPER Midway 130 planes
CV BIG = 9 squadrons of aircraft (original game 3) = CV KAGA 90 planes,CV Enterprise 90 planes
CV = 7 squadrons of aircraft (original game 3) = CV Soriu 71 planes, CV Saratoga 73 planes
CVL = 4 squadrons of aircraft (original game 2) = CVL Ryujo 36 planes
CVE = 3 squadrons of aircraft (original game 1) = CVE Taiyo 27 planes,CVE Casablanca 28
CVE = 2 squadrons of aircraft (original game 1) = CVE Avenger 15 planes
Hangar = 12 squadrons of aircraft (original game 6)
Attachments
0000000000Capturar-1.jpg
0000000000Capturar-1.jpg (57.27 KiB) Viewed 3362 times
00SBDs-and-TBDs-bombed-up-web.jpg
00SBDs-and-TBDs-bombed-up-web.jpg (178.83 KiB) Viewed 3383 times
00hangar midwayportavyorktownhel.jpg
00hangar midwayportavyorktownhel.jpg (51.95 KiB) Viewed 3383 times
Last edited by bcnkor5 on Tue Aug 11, 2015 11:12 pm, edited 1 time in total.
bcnkor5
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 584
Joined: Fri Jan 03, 2014 8:47 pm

Re: Cargo Aircraft, one important thing missing from the gam

Post by bcnkor5 »

continue...
Last edited by bcnkor5 on Wed Aug 12, 2015 5:50 pm, edited 2 times in total.
CV6
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Wed Aug 05, 2015 1:57 am

Re: Cargo Aircraft, one important thing missing from the gam

Post by CV6 »

Like you, I've noticed that the number of units (squadrons) that can be assigned to different aircraft carriers in the game hasn't always been consistent with history. The way that OOB: Pacific is currently designed, however, it might be difficult to change that, but you bring up an interesting idea--a game that is very focused on aircraft carrier operations.

There are a couple of rather old looking games that focus on carriers, but I'm not sure of there have been many in the last few years. It could be a lot of fun to plan air strikes against your opponent and defend against in-coming attacks when you had 80 or more individual planes at your command. And if you are arming and fueling them in the game, then you definitely could have all types of extra damage penalties if your flight deck gets hit with a bunch of fully loaded planes.
bcnkor5
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 584
Joined: Fri Jan 03, 2014 8:47 pm

Re: Cargo Aircraft, one important thing missing from the gam

Post by bcnkor5 »

CV6 wrote:Like you, I've noticed that the number of units (squadrons) that can be assigned to different aircraft carriers in the game hasn't always been consistent with history. The way that OOB: Pacific is currently designed, however, it might be difficult to change that, but you bring up an interesting idea--a game that is very focused on aircraft carrier operations.

There are a couple of rather old looking games that focus on carriers, but I'm not sure of there have been many in the last few years. It could be a lot of fun to plan air strikes against your opponent and defend against in-coming attacks when you had 80 or more individual planes at your command. And if you are arming and fueling them in the game, then you definitely could have all types of extra damage penalties if your flight deck gets hit with a bunch of fully loaded planes.


The game will allow you to modify the capacity of the aircraft carrier (Max 3 CV, max 6 hangar in the original game), in the new version of the mod and this post, I will put up when done "real Midway" because I'm tested in the new version of the mod, and doing very well, changes the game as the day to night. Besides being a burden on aircraft carrier hangar and more real, but need to add lower cargo areas with a slider, and that alone can do game programmers.

Now you can play with all Midway aircraft involved historically, With the new version that will put very soon.
Attachments
00 Info  Deployment USA.jpg
00 Info Deployment USA.jpg (123.99 KiB) Viewed 3306 times
00 Info  Deployment JAP.jpg
00 Info Deployment JAP.jpg (136.49 KiB) Viewed 3306 times
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9578
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Cargo Aircraft, one important thing missing from the gam

Post by Erik2 »

I thought I had cornered the market for monster scenarios :mrgreen:

Interesting mod project, good luck!
bcnkor5
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 584
Joined: Fri Jan 03, 2014 8:47 pm

Re: Cargo Aircraft, one important thing missing from the gam

Post by bcnkor5 »

Erik wrote:I thought I had cornered the market for monster scenarios :mrgreen:

Interesting mod project, good luck!


Thank megamod project is for the enjoyment of all, improving a great game.

That has not been seen in any PC game. I want to see this game in the future on a scenario this aircraft carrier in real action: German aircraft carrier Graf Zeppelin 50 planes (20 Me 109T,20Ju 87E,10 Fi 167 Torp). Surely they had risen to 70/90 aircraft if Germany had invested resources in its naval fleet (To be better than ENG CV Implacable 81 planes). Will in future CV = 5 squadrons of aircraft (the original game 3)
Attachments
99Graf_zeppelin_flugzeugtraeger_modell_01.jpg
99Graf_zeppelin_flugzeugtraeger_modell_01.jpg (220.39 KiB) Viewed 3270 times
KeinGeneral
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 231
Joined: Wed Jul 09, 2014 10:08 am

Re: Cargo Aircraft, one important thing missing from the gam

Post by KeinGeneral »

all sounds nice, but even if there are so many seasons in the game, is also the starting behavior changed from the aircraft carriers?
So not only one season per round, but 3 or all?
If you find mistakes may keep them or send to Google, the Google there are errors
bcnkor5
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 584
Joined: Fri Jan 03, 2014 8:47 pm

Re: Cargo Aircraft, one important thing missing from the gam

Post by bcnkor5 »

KeinGeneral wrote:all sounds nice, but even if there are so many seasons in the game, is also the starting behavior changed from the aircraft carriers?
So not only one season per round, but 3 or all?
Image: On the track of an aircraft carrier fit well three aircraft squadrons.
The takeoff and landing aircraft takes a 1 turn in the game, that's also a squadron put it in the air, I think that's good.
The change in the mod works well in the test, what happens is that I am working with the Rolling game more real, and testing the new scenario Real Midway and that takes a while. I'll upload when done.

Image: 11 squadrons of planes, attack midway
Attachments
00EventCVEnterprise.jpg
00EventCVEnterprise.jpg (42.76 KiB) Viewed 3173 times
00 Midway.jpg
00 Midway.jpg (54.8 KiB) Viewed 3176 times
preview.png
preview.png (103.73 KiB) Viewed 3177 times
Post Reply

Return to “Order of Battle Series”